Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
The CreateOverlay function allocates overlay hardware and makes the overlay visible.
Syntax
PFND3DDDI_CREATEOVERLAY Pfnd3dddiCreateoverlay;
HRESULT Pfnd3dddiCreateoverlay(
HANDLE hDevice,
D3DDDIARG_CREATEOVERLAY *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in, out]
A pointer to a D3DDDIARG_CREATEOVERLAY structure that describes the overlay.
Return value
CreateOverlay returns one of the following values:
Return code | Description |
---|---|
S_OK | The overlay is successfully created. |
E_OUTOFMEMORY | CreateOverlay could not complete because of insufficient memory. |
D3DDDIERR_NOTAVAILABLE | CreateOverlay could not complete because insufficient bandwidth was available or the requested overlay hardware was unavailable. |
D3DDDIERR_UNSUPPORTEDOVERLAYFORMAT | The specified overlay format is not supported by the overlay hardware. |
D3DDDIERR_UNSUPPORTEDOVERLAY | The overlay hardware is not supported for the specified size and display mode. |
Remarks
Overlays are independent from the resources that are displayed by using the overlays.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |