Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
The GetCaptureAllocationHandle function maps the given capture resource handle to a kernel-mode allocation handle.
Syntax
PFND3DDDI_GETCAPTUREALLOCATIONHANDLE Pfnd3dddiGetcaptureallocationhandle;
HRESULT Pfnd3dddiGetcaptureallocationhandle(
HANDLE hDevice,
D3DDDIARG_GETCAPTUREALLOCATIONHANDLE *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in, out]
A pointer to a D3DDDIARG_GETCAPTUREALLOCATIONHANDLE structure that describes parameters for retrieving an allocation handle from a capture resource handle.
Return value
GetCaptureAllocationHandle returns one of the following values:
Return code | Description |
---|---|
S_OK | The given resource is in GPU-accessible memory. |
E_OUTOFMEMORY | GetCaptureAllocationHandle could not allocate the required memory for it to complete. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |