Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
The SetIndices function sets the current index buffer.
Syntax
PFND3DDDI_SETINDICES Pfnd3dddiSetindices;
HRESULT Pfnd3dddiSetindices(
HANDLE hDevice,
const D3DDDIARG_SETINDICES *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_SETINDICES structure that describes parameters for setting the current index buffer.
Return value
SetIndices returns S_OK or an appropriate error result if the index buffer is not successfully set.
Remarks
The Microsoft Direct3D runtime supplies a handle value of zero in the hIndexBuffer member of the D3DDDIARG_SETINDICES structure that is pointed to by the pData parameter to clear the current index buffer. The driver should handle subsequent attempts to draw indexed primitives (before a new current index buffer is established) so that a crash does not occur. The debug version of your driver should display informative messages to the debug output stream when this error condition is detected.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |