Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Called by the Microsoft Direct3D runtime to update a destination subresource region from a source system-memory region. Must be implemented by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.
Syntax
PFND3DDDI_UPDATESUBRESOURCEUP Pfnd3dddiUpdatesubresourceup;
HRESULT Pfnd3dddiUpdatesubresourceup(
HANDLE hDevice,
const D3DDDIARG_UPDATESUBRESOURCEUP *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pCounterInfo [in]
A pointer to a D3DDDIARG_UPDATESUBRESOURCEUP structure that describes how to update a destination subresource region from a source system-memory region.
Return value
If this routine succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 |
Minimum supported server | Windows Server 2012 R2 |
Target Platform | Desktop |
Header | d3dumddi.h (include D3d10umddi.h) |