Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Describes video memory resources that are to be reclaimed and that the driver previously offered for reuse.
Syntax
typedef struct _D3D12DDICB_RECLAIMALLOCATIONS2 {
[in] UINT NumAllocations;
[in] const D3DKMT_HANDLE *HandleList;
[out] BOOL *pDiscarded;
[out] UINT64 PagingFenceValue;
} D3D12DDICB_RECLAIMALLOCATIONS2;
Members
[in] NumAllocations
The number of items in pDiscarded and whichever of pResources or HandleList is non-NULL.
[in] HandleList
An array of allocation handles. If non-NULL, pResources must be NULL.
[out] pDiscarded
Optional array of boolean values specifying whether each resource or allocation was discarded.
[out] PagingFenceValue
The paging fence to synchronize against before submitting work to the GPU which references any of the resources or allocations in the provided arrays.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dumddi.h (include D3dumddi.h) |