Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Used to offer allocations.
Syntax
typedef struct D3DDDICB_OFFERALLOCATIONS2 {
const HANDLE *pResources;
[in] const D3DKMT_HANDLE *HandleList;
[in] UINT NumAllocations;
D3DDDI_OFFER_PRIORITY Priority;
D3DDDI_OFFER_FLAGS Flags;
} D3DDDICB_OFFERALLOCATIONS2;
Members
pResources
An array of Direct3D runtime resource handles.
[in] HandleList
An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations.
[in] NumAllocations
The number of elements in the allocation list.
Priority
The priority of the allocations.
Flags
Flags used to offer allocations.
Requirements
Requirement | Value |
---|---|
Header | d3dumddi.h |