Nóta
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Instructs the effect-rendering system to offset an input bitmap without inserting a rendering pass.
Inheritance
The ID2D1OffsetTransform interface inherits from ID2D1TransformNode. ID2D1OffsetTransform also has these types of members:
Methods
The ID2D1OffsetTransform interface has these methods.
| ID2D1OffsetTransform::GetOffset Gets the offset currently in the offset transform. |
| ID2D1OffsetTransform::SetOffset Sets the offset in the current offset transform. |
Remarks
Because a rendering pass is not required, the interface derives from a transform node. This allows it to be inserted into a graph but does not allow an output buffer to be specified.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1effectauthor.h |