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Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
PushAxisAlignedClip was used with a multisampled target. The call will still be issued, but artifacts may be arise if the bounds of the clip rectangle are non-pixel-aligned. Additionally, the rendered result will may not represent the multisample pattern expected.
Possible Causes
The application interoperated a multisampled Direct3D texture as a Direct2D target, and called PushAxisAlignedClip on the target.
Possible Fixes
Avoid interoperating multisampled textures if clip functionality is important. Using layers or clips with these types of resources may incur a performance penalty or unexpected rendering results. This is particularly true if the bounds of the clip are not pixel-aligned. If possible, use an alternative means of masking content instead of a clip, such as a Direct3D scissor. Or, use an intermediate instead of a multisampled resource. If the multisampled resource is intended for anti-aliasing 2D content, consider whether Direct2D’s built-in per-primitive antialiasing is sufficient.