Nóta
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
The state of the Direct3D device changed when Direct2D was still using it. This may be indicative of a threading violation because only one thread may use the device at a time.
Possible Causes
The application may be using a single threaded D2D Factory on two different threads at the same time.
Possible Fixes
Make sure that the application is properly respecting Direct2D's threading policies.