Gravity.ApplyDisplay Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ApplyDisplay(GravityFlags, Rect, Rect) |
Apply additional gravity behavior based on the overall "display" that an object exists in. |
ApplyDisplay(GravityFlags, Rect, Rect, Int32) |
Apply additional gravity behavior based on the overall "display" that an object exists in. |
ApplyDisplay(GravityFlags, Rect, Rect)
Apply additional gravity behavior based on the overall "display" that an object exists in.
[Android.Runtime.Register("applyDisplay", "(ILandroid/graphics/Rect;Landroid/graphics/Rect;)V", "")]
public static void ApplyDisplay (Android.Views.GravityFlags gravity, Android.Graphics.Rect display, Android.Graphics.Rect inoutObj);
[<Android.Runtime.Register("applyDisplay", "(ILandroid/graphics/Rect;Landroid/graphics/Rect;)V", "")>]
static member ApplyDisplay : Android.Views.GravityFlags * Android.Graphics.Rect * Android.Graphics.Rect -> unit
Parameters
- gravity
- GravityFlags
Gravity constants to modify the placement within the display.
- display
- Rect
The rectangle of the display in which the object is being placed.
- inoutObj
- Rect
Supplies the current object position; returns with it modified if needed to fit in the display.
- Attributes
Remarks
Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used after #apply(int, int, int, Rect, int, int, Rect)
to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flags #DISPLAY_CLIP_HORIZONTAL
and #DISPLAY_CLIP_VERTICAL
can be used to change this behavior.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
ApplyDisplay(GravityFlags, Rect, Rect, Int32)
Apply additional gravity behavior based on the overall "display" that an object exists in.
[Android.Runtime.Register("applyDisplay", "(ILandroid/graphics/Rect;Landroid/graphics/Rect;I)V", "")]
public static void ApplyDisplay (Android.Views.GravityFlags gravity, Android.Graphics.Rect display, Android.Graphics.Rect inoutObj, int layoutDirection);
[<Android.Runtime.Register("applyDisplay", "(ILandroid/graphics/Rect;Landroid/graphics/Rect;I)V", "")>]
static member ApplyDisplay : Android.Views.GravityFlags * Android.Graphics.Rect * Android.Graphics.Rect * int -> unit
Parameters
- gravity
- GravityFlags
Gravity constants to modify the placement within the display.
- display
- Rect
The rectangle of the display in which the object is being placed.
- inoutObj
- Rect
Supplies the current object position; returns with it modified if needed to fit in the display.
- layoutDirection
- Int32
The layout direction.
- Attributes
Remarks
Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used after #apply(int, int, int, Rect, int, int, Rect)
to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flags #DISPLAY_CLIP_HORIZONTAL
and #DISPLAY_CLIP_VERTICAL
can be used to change this behavior.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.