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CodeStruct2.AddDelegate(String, Object, Object, vsCMAccess) Method

Definition

Creates a new delegate code construct and inserts the code in the correct location.

EnvDTE::CodeDelegate AddDelegate(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Type, winrt::Windows::Foundation::IInspectable const & Position, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(70)]
public EnvDTE.CodeDelegate AddDelegate (string Name, object Type, object Position, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(70)>]
abstract member AddDelegate : string * obj * obj * EnvDTE.vsCMAccess -> EnvDTE.CodeDelegate
Public Function AddDelegate (Name As String, Type As Object, Optional Position As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeDelegate

Parameters

Name
String

Required. The name of the delegate to add.

Type
Object

Required. A vsCMTypeRef constant indicating the data type that the function returns. This can be a CodeTypeRef object, a vsCMTypeRef constant, or a fully qualified type name.

Position
Object

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddDelegate(String, Object, Object, vsCMAccess) indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Access
vsCMAccess

Optional. A vsCMAccess constant.

Returns

A CodeDelegate object.

Implements

Attributes

Remarks

Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

The correctness of the arguments is determined by the language behind the code model.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same

Applies to