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NSObject.PerformSelector Metodo

Definizione

Overload

PerformSelector(Selector)
PerformSelector(Selector, NSObject)
PerformSelector(Selector, NSObject, NSObject)
PerformSelector(Selector, NSObject, Double)

Richiama il selettore nell'istanza corrente e, se non obj è Null, lo passa come singolo parametro.

PerformSelector(Selector, NSObject, Double, NSString[])
PerformSelector(Selector, NSThread, NSObject, Boolean)
PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[])

PerformSelector(Selector)

[Foundation.Export("performSelector:")]
public virtual Foundation.NSObject PerformSelector (ObjCRuntime.Selector aSelector);
abstract member PerformSelector : ObjCRuntime.Selector -> Foundation.NSObject
override this.PerformSelector : ObjCRuntime.Selector -> Foundation.NSObject

Parametri

aSelector
Selector

Restituisce

Implementazioni

Attributi

Si applica a

PerformSelector(Selector, NSObject)

[Foundation.Export("performSelector:withObject:")]
public virtual Foundation.NSObject PerformSelector (ObjCRuntime.Selector aSelector, Foundation.NSObject anObject);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject -> Foundation.NSObject
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject -> Foundation.NSObject

Parametri

aSelector
Selector
anObject
NSObject

Restituisce

Implementazioni

Attributi

Si applica a

PerformSelector(Selector, NSObject, NSObject)

[Foundation.Export("performSelector:withObject:withObject:")]
public virtual Foundation.NSObject PerformSelector (ObjCRuntime.Selector aSelector, Foundation.NSObject object1, Foundation.NSObject object2);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * Foundation.NSObject -> Foundation.NSObject
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * Foundation.NSObject -> Foundation.NSObject

Parametri

aSelector
Selector
object1
NSObject
object2
NSObject

Restituisce

Implementazioni

Attributi

Si applica a

PerformSelector(Selector, NSObject, Double)

Richiama il selettore nell'istanza corrente e, se non obj è Null, lo passa come singolo parametro.

[Foundation.Export("performSelector:withObject:afterDelay:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSObject withObject, double delay);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double -> unit

Parametri

selector
Selector
withObject
NSObject

Da aggiungere.

Questo parametro può essere null.

delay
Double

Ritardo in secondi prima che il metodo venga richiamato.

Attributi

Commenti

public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
	window = new UIWindow (UIScreen.MainScreen.Bounds);
	window.MakeKeyAndVisible ();
	// Invoke our method in 10 seconds
	PerformSelector (new MonoTouch.ObjCRuntime.Selector ("demo:"), new NSString ("hello world"), 10);
	return true;
}
// This registers the method "RunDemo" as responding to the selector "demo:"
[Export ("demo:")]
void RunDemo (NSString arg)
{
	Console.WriteLine ("This is the parameter I got {0}", arg);
}

Si applica a

PerformSelector(Selector, NSObject, Double, NSString[])

[Foundation.Export("performSelector:withObject:afterDelay:inModes:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSObject withObject, double afterDelay, Foundation.NSString[] nsRunLoopModes);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double * Foundation.NSString[] -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double * Foundation.NSString[] -> unit

Parametri

selector
Selector
withObject
NSObject

Da aggiungere.

Questo parametro può essere null.

afterDelay
Double
nsRunLoopModes
NSString[]
Attributi

Si applica a

PerformSelector(Selector, NSThread, NSObject, Boolean)

[Foundation.Export("performSelector:onThread:withObject:waitUntilDone:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSThread onThread, Foundation.NSObject withObject, bool waitUntilDone);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool -> unit

Parametri

selector
Selector
onThread
NSThread
withObject
NSObject

Da aggiungere.

Questo parametro può essere null.

waitUntilDone
Boolean
Attributi

Si applica a

PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[])

[Foundation.Export("performSelector:onThread:withObject:waitUntilDone:modes:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSThread onThread, Foundation.NSObject withObject, bool waitUntilDone, Foundation.NSString[] nsRunLoopModes);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool * Foundation.NSString[] -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool * Foundation.NSString[] -> unit

Parametri

selector
Selector
onThread
NSThread
withObject
NSObject

Da aggiungere.

Questo parametro può essere null.

waitUntilDone
Boolean
nsRunLoopModes
NSString[]
Attributi

Si applica a