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GKMeshGraph<NodeType>.FromBufferRadius Metodo

Definizione

Overload

FromBufferRadius(Single, Vector2, Vector2)
FromBufferRadius(Single, Vector2, Vector2, Class)
FromBufferRadius(Single, Vector2, Vector2, Type)

FromBufferRadius(Single, Vector2, Vector2)

[Foundation.Export("graphWithBufferRadius:minCoordinate:maxCoordinate:")]
public static GameplayKit.GKMeshGraph<NodeType> FromBufferRadius (float bufferRadius, OpenTK.Vector2 min, OpenTK.Vector2 max);
static member FromBufferRadius : single * OpenTK.Vector2 * OpenTK.Vector2 -> GameplayKit.GKMeshGraph<'NodeType (requires 'NodeType :> GameplayKit.GKGraphNode2D)>

Parametri

bufferRadius
Single
min
Vector2
max
Vector2

Restituisce

Attributi

Si applica a

FromBufferRadius(Single, Vector2, Vector2, Class)

[Foundation.Export("graphWithBufferRadius:minCoordinate:maxCoordinate:nodeClass:")]
public static GameplayKit.GKMeshGraph<NodeType> FromBufferRadius (float bufferRadius, OpenTK.Vector2 min, OpenTK.Vector2 max, ObjCRuntime.Class nodeClass);
static member FromBufferRadius : single * OpenTK.Vector2 * OpenTK.Vector2 * ObjCRuntime.Class -> GameplayKit.GKMeshGraph<'NodeType (requires 'NodeType :> GameplayKit.GKGraphNode2D)>

Parametri

bufferRadius
Single
min
Vector2
max
Vector2
nodeClass
Class

Restituisce

Attributi

Si applica a

FromBufferRadius(Single, Vector2, Vector2, Type)

public static GameplayKit.GKMeshGraph<NodeType> FromBufferRadius (float bufferRadius, OpenTK.Vector2 min, OpenTK.Vector2 max, Type nodeType);
static member FromBufferRadius : single * OpenTK.Vector2 * OpenTK.Vector2 * Type -> GameplayKit.GKMeshGraph<'NodeType (requires 'NodeType :> GameplayKit.GKGraphNode2D)>

Parametri

bufferRadius
Single
min
Vector2
max
Vector2
nodeType
Type

Restituisce

Si applica a