MTLBlitCommandEncoder_Extensions.OptimizeContentsForCpuAccess Metodo
Definizione
Importante
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Overload
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture) | |
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint) |
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture);
static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture -> unit
Parametri
- texture
- IMTLTexture
- Attributi
Si applica a
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture, nuint slice, nuint level);
static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint -> unit
Parametri
- texture
- IMTLTexture
- slice
- System.System.UIntPtr System.unativeint
- level
- System.System.UIntPtr System.unativeint
- Attributi