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MTLRegion.Create3D Metodo

Definizione

Overload

Create3D(nint, nint, nint, nint, nint, nint)
Create3D(nuint, nuint, nuint, nuint, nuint, nuint)

Create3D(nint, nint, nint, nint, nint, nint)

public static Metal.MTLRegion Create3D (nint x, nint y, nint z, nint width, nint height, nint depth);
static member Create3D : nint * nint * nint * nint * nint * nint -> Metal.MTLRegion

Parametri

x
System.System.IntPtr System.nativeint
y
System.System.IntPtr System.nativeint
z
System.System.IntPtr System.nativeint
width
System.System.IntPtr System.nativeint
height
System.System.IntPtr System.nativeint
depth
System.System.IntPtr System.nativeint

Restituisce

Si applica a

Create3D(nuint, nuint, nuint, nuint, nuint, nuint)

public static Metal.MTLRegion Create3D (nuint x, nuint y, nuint z, nuint width, nuint height, nuint depth);
static member Create3D : nuint * nuint * nuint * nuint * nuint * nuint -> Metal.MTLRegion

Parametri

x
System.System.UIntPtr System.unativeint
y
System.System.UIntPtr System.unativeint
z
System.System.UIntPtr System.unativeint
width
System.System.UIntPtr System.unativeint
height
System.System.UIntPtr System.unativeint
depth
System.System.UIntPtr System.unativeint

Restituisce

Si applica a