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MTLRenderCommandEncoder_Extensions.UseResource Metodo

Definizione

Contrassegna la risorsa specificata come utilizzabile da un passaggio di rendering.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void UseResource (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLResource resource, Metal.MTLResourceUsage usage);
static member UseResource : Metal.IMTLRenderCommandEncoder * Metal.IMTLResource * Metal.MTLResourceUsage -> unit

Parametri

This
IMTLRenderCommandEncoder

Istanza in cui opera questo metodo.

resource
IMTLResource

Risorsa da usare.

usage
MTLResourceUsage

Indica se leggere, scrivere o campionare la risorsa.

Attributi

Si applica a