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MPSCnnBinaryKernel.EncodeBatch Metodo

Definizione

Overload

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, MPSState[], Boolean)
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSImage>)
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>)

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, MPSState[], Boolean)

[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationStates:destinationStateIsTemporary:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImages, out MetalPerformanceShaders.MPSState[] outState, bool isTemporary);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> *  * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> *  * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>

Parametri

commandBuffer
IMTLCommandBuffer
primaryImages
NSArray<MPSImage>
secondaryImages
NSArray<MPSImage>
outState
MPSState[]
isTemporary
Boolean

Restituisce

Attributi

Si applica a

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSImage>)

[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:destinationImages:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit

Parametri

commandBuffer
IMTLCommandBuffer
primaryImages
NSArray<MPSImage>
secondaryImages
NSArray<MPSImage>
destinationImages
NSArray<MPSImage>
Attributi

Si applica a

EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>)

[Foundation.Export("encodeBatchToCommandBuffer:primaryImages:secondaryImages:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> primaryImage, Foundation.NSArray<MetalPerformanceShaders.MPSImage> secondaryImage);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>

Parametri

commandBuffer
IMTLCommandBuffer
primaryImage
NSArray<MPSImage>
secondaryImage
NSArray<MPSImage>

Restituisce

Attributi

Si applica a