Condividi tramite


MPSCnnNeuronReLunNode.Create Metodo

Definizione

Overload

Create(MPSNNImageNode)
Create(MPSNNImageNode, Single, Single)

Create(MPSNNImageNode)

[Foundation.Export("nodeWithSource:")]
public static MetalPerformanceShaders.MPSCnnNeuronReLunNode Create (MetalPerformanceShaders.MPSNNImageNode sourceNode);
static member Create : MetalPerformanceShaders.MPSNNImageNode -> MetalPerformanceShaders.MPSCnnNeuronReLunNode

Parametri

sourceNode
MPSNNImageNode

Restituisce

Attributi

Si applica a

Create(MPSNNImageNode, Single, Single)

[Foundation.Export("nodeWithSource:a:b:")]
public static MetalPerformanceShaders.MPSCnnNeuronReLunNode Create (MetalPerformanceShaders.MPSNNImageNode sourceNode, float a, float b);
static member Create : MetalPerformanceShaders.MPSNNImageNode * single * single -> MetalPerformanceShaders.MPSCnnNeuronReLunNode

Parametri

sourceNode
MPSNNImageNode
a
Single
b
Single

Restituisce

Attributi

Si applica a