EventData Class
Definition
Important
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The data structure encapsulating the Event being sent-to and received-from EventHubs. Each EventHubs partition can be visualized as a Stream of EventData.
public class EventData : IDisposable
type EventData = class
interface IDisposable
Public Class EventData
Implements IDisposable
- Inheritance
-
EventData
- Implements
Constructors
EventData(ArraySegment<Byte>) |
Construct EventData to send to EventHub. Typical pattern to create a Sending EventData is: i. Serialize the sending ApplicationEvent to be sent to EventHub into bytes. ii. If complex serialization logic is involved (for example: multiple types of data) - add a Hint using the Properties for the Consumer. |
EventData(Byte[]) |
Construct EventData to send to EventHub. Typical pattern to create a Sending EventData is: i. Serialize the sending ApplicationEvent to be sent to EventHubs into bytes. ii. If complex serialization logic is involved (for example: multiple types of data) - add a Hint using the Properties for the Consumer. |
Properties
Body |
Get the actual Payload/Data wrapped by EventData. This is intended to be used after receiving EventData using PartitionReceiver. |
ContentType |
Gets and sets type of the content. |
Properties |
Application property bag |
SystemProperties |
SystemProperties that are populated by EventHubService. As these are populated by Service, they are only present on a Received EventData. |
Methods
Dispose() |
Disposes resources attached to an Event Data |
Extension Methods
ExtractActivity(EventData, String) |
Creates Activity based on the tracing context stored in the EventDataThe event received from EventHubOptional Activity nameNew Activity with tracing context |