BoundsExtensions.GetColliderBoundsPoints Method
Definition
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Overloads
GetColliderBoundsPoints(Collider, List<Vector3>, LayerMask, Transform) |
Method to get bounds from a single Collider |
GetColliderBoundsPoints(GameObject, List<Vector3>, LayerMask, Transform) |
Method to get bounding box points using Collider method. |
GetColliderBoundsPoints(Collider, List<Vector3>, LayerMask, Transform)
Method to get bounds from a single Collider
public static void GetColliderBoundsPoints (UnityEngine.Collider collider, System.Collections.Generic.List<UnityEngine.Vector3> boundsPoints, UnityEngine.LayerMask ignoreLayers, UnityEngine.Transform relativeTo = default);
static member GetColliderBoundsPoints : UnityEngine.Collider * System.Collections.Generic.List<UnityEngine.Vector3> * UnityEngine.LayerMask * UnityEngine.Transform -> unit
Public Sub GetColliderBoundsPoints (collider As Collider, boundsPoints As List(Of Vector3), ignoreLayers As LayerMask, Optional relativeTo As Transform = Nothing)
Parameters
- collider
- UnityEngine.Collider
Target collider
- boundsPoints
- List<UnityEngine.Vector3>
array reference that gets filled with points
- ignoreLayers
- UnityEngine.LayerMask
layerMask to simplify search
- relativeTo
- UnityEngine.Transform
Applies to
GetColliderBoundsPoints(GameObject, List<Vector3>, LayerMask, Transform)
Method to get bounding box points using Collider method.
public static void GetColliderBoundsPoints (UnityEngine.GameObject target, System.Collections.Generic.List<UnityEngine.Vector3> boundsPoints, UnityEngine.LayerMask ignoreLayers, UnityEngine.Transform relativeTo = default);
static member GetColliderBoundsPoints : UnityEngine.GameObject * System.Collections.Generic.List<UnityEngine.Vector3> * UnityEngine.LayerMask * UnityEngine.Transform -> unit
Public Sub GetColliderBoundsPoints (target As GameObject, boundsPoints As List(Of Vector3), ignoreLayers As LayerMask, Optional relativeTo As Transform = Nothing)
Parameters
- target
- UnityEngine.GameObject
gameObject that boundingBox bounds.
- boundsPoints
- List<UnityEngine.Vector3>
array reference that gets filled with points
- ignoreLayers
- UnityEngine.LayerMask
layerMask to simplify search
- relativeTo
- UnityEngine.Transform
compute bounds relative to this transform