BaseHand Constructors
Definition
Important
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Overloads
BaseHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])
Constructor.
protected BaseHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default);
new Microsoft.MixedReality.Toolkit.Input.BaseHand : Microsoft.MixedReality.Toolkit.TrackingState * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] -> Microsoft.MixedReality.Toolkit.Input.BaseHand
Protected Sub New (trackingState As TrackingState, controllerHandedness As Handedness, Optional inputSource As IMixedRealityInputSource = Nothing, Optional interactions As MixedRealityInteractionMapping() = Nothing)
Parameters
- trackingState
- TrackingState
- controllerHandedness
- Handedness
- inputSource
- IMixedRealityInputSource
- interactions
- MixedRealityInteractionMapping[]
Applies to
BaseHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[], IMixedRealityInputSourceDefinition)
Constructor.
protected BaseHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSourceDefinition definition = default);
new Microsoft.MixedReality.Toolkit.Input.BaseHand : Microsoft.MixedReality.Toolkit.TrackingState * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSourceDefinition -> Microsoft.MixedReality.Toolkit.Input.BaseHand
Protected Sub New (trackingState As TrackingState, controllerHandedness As Handedness, Optional inputSource As IMixedRealityInputSource = Nothing, Optional interactions As MixedRealityInteractionMapping() = Nothing, Optional definition As IMixedRealityInputSourceDefinition = Nothing)
Parameters
- trackingState
- TrackingState
- controllerHandedness
- Handedness
- inputSource
- IMixedRealityInputSource
- interactions
- MixedRealityInteractionMapping[]
- definition
- IMixedRealityInputSourceDefinition