BaseMousePointer Class
Definition
Important
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Base Mouse Pointer Implementation.
public ref class BaseMousePointer abstract : Microsoft::MixedReality::Toolkit::Input::BaseControllerPointer, Microsoft::MixedReality::Toolkit::Input::IMixedRealityMousePointer, System::Collections::IEqualityComparer
public abstract class BaseMousePointer : Microsoft.MixedReality.Toolkit.Input.BaseControllerPointer, Microsoft.MixedReality.Toolkit.Input.IMixedRealityMousePointer, System.Collections.IEqualityComparer
type BaseMousePointer = class
inherit BaseControllerPointer
interface IMixedRealityMousePointer
interface IMixedRealityPointer
interface IEqualityComparer
Public MustInherit Class BaseMousePointer
Inherits BaseControllerPointer
Implements IEqualityComparer, IMixedRealityMousePointer
- Inheritance
-
UnityEngine.MonoBehaviourBaseMousePointer
- Derived
- Implements
Constructors
BaseMousePointer() |
Fields
grabAction | (Inherited from BaseControllerPointer) |
HasSelectPressedOnce |
True if select has been pressed once since this component was enabled (Inherited from BaseControllerPointer) |
isDisabled | |
IsGrabPressed |
True if grab is pressed right now (Inherited from BaseControllerPointer) |
IsHoldPressed | (Inherited from BaseControllerPointer) |
IsSelectPressed |
True if select is pressed right now (Inherited from BaseControllerPointer) |
pointerAction | (Inherited from BaseControllerPointer) |
raycastOrigin | (Inherited from BaseControllerPointer) |
timeoutTimer | |
TrackingState |
The current tracking state of the assigned IMixedRealityController (Inherited from ControllerPoseSynchronizer) |
Properties
BaseCursor |
The pointer's cursor. (Inherited from BaseControllerPointer) |
Controller |
The pointer's current controller reference. |
ControllerName | |
CursorModifier |
The currently active cursor modifier. (Inherited from BaseControllerPointer) |
DefaultPointerExtent |
The length of the pointer when nothing is hit. (Inherited from BaseControllerPointer) |
DestroyOnSourceLost |
Should this GameObject clean itself up when its controller is lost? (Inherited from ControllerPoseSynchronizer) |
DisableCursorOnStart | (Inherited from BaseControllerPointer) |
FocusTarget |
The currently focused target. (Inherited from BaseControllerPointer) |
Handedness |
The controller handedness this component is synchronized with. (Inherited from ControllerPoseSynchronizer) |
HideCursorWhenInactive |
If true, the cursor will hide on movement timeout |
HideTimeout |
Time the mouse cursor must stay immobile to be hidden |
InputSourceParent |
Obsolete.
This pointer's input source parent. (Inherited from BaseControllerPointer) |
IsActive |
Controls whether the pointer dispatches input. (Inherited from BaseControllerPointer) |
IsFocusLocked |
Is the focus for this pointer currently locked? (Inherited from BaseControllerPointer) |
IsInteractionEnabled |
Is the pointer active and have the conditions for the interaction been satisfied to enable the interaction? |
IsTargetPositionLockedOnFocusLock |
Specifies whether the pointer's target position (cursor) is locked to the target object when focus is locked. Most pointers want the cursor to "stick" to the object when manipulating, so set this to true by default. (Inherited from BaseControllerPointer) |
IsTracked |
Is the controller this Synchronizer is registered to currently tracked? (Inherited from ControllerPoseSynchronizer) |
MovementThresholdToUnHide |
Movement threshold to reach before un-hiding the mouse cursor |
PointerExtent |
Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent. (Inherited from BaseControllerPointer) |
PointerId |
This pointer's id. (Inherited from BaseControllerPointer) |
PointerName |
This pointer's name. (Inherited from BaseControllerPointer) |
PoseAction |
The input action that will drive the Transform's pose, position, or rotation. (Inherited from ControllerPoseSynchronizer) |
Position | |
PrioritizedLayerMasksOverride |
The physics layers to use when performing scene queries. (Inherited from BaseControllerPointer) |
Rays |
The scene query rays. (Inherited from BaseControllerPointer) |
RayStabilizer |
Ray stabilizer used when calculating position of pointer end point. (Inherited from BaseControllerPointer) |
Result |
The scene query pointer result. (Inherited from BaseControllerPointer) |
Rotation |
Pointer rotation. (Inherited from BaseControllerPointer) |
SceneQueryType |
The type of physics scene query to use. (Inherited from BaseControllerPointer) |
SphereCastRadius |
The radius to use when SceneQueryType is set to Sphere or SphereColliders. (Inherited from BaseControllerPointer) |
UseSourcePoseAsFallback |
Should the Transform's position use the source pose by default until the input handler events are received? (Inherited from ControllerPoseSynchronizer) |
UseSourcePoseData |
Should the Transform's position be driven from the source pose or from input handler? (Inherited from ControllerPoseSynchronizer) |
Methods
EnsureInputSystemValid() |
A task that will only complete when the input system has in a valid state. (Inherited from InputSystemGlobalHandlerListener) |
Equals(Object) | (Inherited from BaseControllerPointer) |
GetHashCode() | (Inherited from BaseControllerPointer) |
InputEventDataUsable<T>(InputEventData<T>) |
Helper function used to determine whether or not the controller pose synchronizer is configured to make use of the InputEventData (Inherited from ControllerPoseSynchronizer) |
OnDisable() | (Inherited from BaseControllerPointer) |
OnEnable() | (Inherited from BaseControllerPointer) |
OnInputChanged(InputEventData<MixedRealityPose>) |
Raised input event updates from the type of input specified in the interface handler implementation. (Inherited from ControllerPoseSynchronizer) |
OnInputChanged(InputEventData<Quaternion>) |
Raised input event updates from the type of input specified in the interface handler implementation. (Inherited from ControllerPoseSynchronizer) |
OnInputChanged(InputEventData<Single>) |
Raised input event updates from the type of input specified in the interface handler implementation. (Inherited from ControllerPoseSynchronizer) |
OnInputChanged(InputEventData<Vector2>) |
Raised input event updates from the type of input specified in the interface handler implementation. (Inherited from ControllerPoseSynchronizer) |
OnInputChanged(InputEventData<Vector3>) |
Raised input event updates from the type of input specified in the interface handler implementation. (Inherited from ControllerPoseSynchronizer) |
OnInputDown(InputEventData) | UnityEngine.MonoBehaviour.OnInputDown(Microsoft.MixedReality.Toolkit.Input.InputEventData) |
OnInputUp(InputEventData) | UnityEngine.MonoBehaviour.OnInputUp(Microsoft.MixedReality.Toolkit.Input.InputEventData) |
OnPostSceneQuery() |
Called after performing the scene query. (Inherited from BaseControllerPointer) |
OnPreCurrentPointerTargetChange() |
Called during the scene query just before the current pointer target changes. (Inherited from BaseControllerPointer) |
OnPreSceneQuery() |
Called before performing the scene query. (Inherited from BaseControllerPointer) |
OnSceneQuery(LayerMask[], Boolean, GameObject, Vector3, Single) |
Called to have the pointer query the scene to determine which objects it is hitting. Updates hitObject, hitPoint, and hitDistance. Used when the method for querying the scene does not utilize a RaycastHit. Examples of this include UnityEngine.Physics.SphereOverlap, which performs no raycast calls (Inherited from BaseControllerPointer) |
OnSceneQuery(LayerMask[], Boolean, MixedRealityRaycastHit, RayStep, Int32) |
Called to have the pointer query the scene to determine which objects it is hitting. Updates hitinfo. Used when the method for querying the scene utilizes a RaycastHit, such as when using UnityEngine.Physics.Raycast (Inherited from BaseControllerPointer) |
OnSourceDetected(SourceStateEventData) | UnityEngine.MonoBehaviour.OnSourceDetected(Microsoft.MixedReality.Toolkit.Input.SourceStateEventData) |
OnSourceLost(SourceStateEventData) | UnityEngine.MonoBehaviour.OnSourceLost(Microsoft.MixedReality.Toolkit.Input.SourceStateEventData) |
OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>) |
Raised when the source pose is changed. (Inherited from ControllerPoseSynchronizer) |
OnSourcePoseChanged(SourcePoseEventData<Quaternion>) |
Raised when the source rotation is changed. (Inherited from ControllerPoseSynchronizer) |
OnSourcePoseChanged(SourcePoseEventData<TrackingState>) |
Raised when the source pose tracking state is changed. (Inherited from ControllerPoseSynchronizer) |
OnSourcePoseChanged(SourcePoseEventData<Vector2>) |
Raised when the source position is changed. (Inherited from ControllerPoseSynchronizer) |
OnSourcePoseChanged(SourcePoseEventData<Vector3>) |
Raised when the source position is changed. (Inherited from ControllerPoseSynchronizer) |
RegisterHandlers() |
Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem (Inherited from ControllerPoseSynchronizer) |
Reset() |
Resets pointer to initial state. After invoked pointer should be functional and ready for re-use. (Inherited from BaseControllerPointer) |
SetCursor(GameObject) |
Set a new cursor for this IMixedRealityPointer (Inherited from BaseControllerPointer) |
SetVisibility(Boolean) | |
SourcePoseDataUsable<T>(SourcePoseEventData<T>) |
Helper function used to determine whether or not the controller pose synchronizer is configured to make use of the SourcePoseEventData (Inherited from ControllerPoseSynchronizer) |
Start() | |
UnregisterHandlers() |
Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem (Inherited from ControllerPoseSynchronizer) |
Explicit Interface Implementations
IEqualityComparer.Equals(Object, Object) | (Inherited from BaseControllerPointer) |
IEqualityComparer.GetHashCode(Object) | (Inherited from BaseControllerPointer) |