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IMixedRealityInputSystem.RaiseSourcePositionChanged Method

Definition

Overloads

RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector2)

Raise the event that the Input Source position was changed.

RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector3)

Raise the event that the Input Source position was changed.

RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector2)

Raise the event that the Input Source position was changed.

public:
 void RaiseSourcePositionChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, UnityEngine::Vector2 position);
public void RaiseSourcePositionChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, UnityEngine.Vector2 position);
abstract member RaiseSourcePositionChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Vector2 -> unit
Public Sub RaiseSourcePositionChanged (source As IMixedRealityInputSource, controller As IMixedRealityController, position As Vector2)

Parameters

position
UnityEngine.Vector2

Applies to

RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector3)

Raise the event that the Input Source position was changed.

public:
 void RaiseSourcePositionChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, UnityEngine::Vector3 position);
public void RaiseSourcePositionChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, UnityEngine.Vector3 position);
abstract member RaiseSourcePositionChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Vector3 -> unit
Public Sub RaiseSourcePositionChanged (source As IMixedRealityInputSource, controller As IMixedRealityController, position As Vector3)

Parameters

position
UnityEngine.Vector3

Applies to