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InteractableOnHoldReceiver Constructors

Definition

Overloads

InteractableOnHoldReceiver()

Creates receiver that raises OnHold events

InteractableOnHoldReceiver(UnityEvent)

Creates receiver that raises OnHold events

InteractableOnHoldReceiver()

Creates receiver that raises OnHold events

public:
 InteractableOnHoldReceiver();
public InteractableOnHoldReceiver ();
Public Sub New ()

Applies to

InteractableOnHoldReceiver(UnityEvent)

Creates receiver that raises OnHold events

public:
 InteractableOnHoldReceiver(UnityEngine::Events::UnityEvent ^ ev);
public InteractableOnHoldReceiver (UnityEngine.Events.UnityEvent ev);
new Microsoft.MixedReality.Toolkit.UI.InteractableOnHoldReceiver : UnityEngine.Events.UnityEvent -> Microsoft.MixedReality.Toolkit.UI.InteractableOnHoldReceiver
Public Sub New (ev As UnityEvent)

Parameters

ev
UnityEngine.Events.UnityEvent

Applies to