MathUtilities.InRange Method
Definition
Important
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Overloads
InRange(Vector2, Vector2, Vector2) |
Tests component-wise if a Vector2 is in a given range |
InRange(Vector3, Vector3, Vector3) |
Tests component-wise if a Vector3 is in a given range |
InRange(Vector2, Vector2, Vector2)
Tests component-wise if a Vector2 is in a given range
public:
static bool InRange(UnityEngine::Vector2 vec, UnityEngine::Vector2 lower, UnityEngine::Vector2 upper);
public static bool InRange (UnityEngine.Vector2 vec, UnityEngine.Vector2 lower, UnityEngine.Vector2 upper);
static member InRange : UnityEngine.Vector2 * UnityEngine.Vector2 * UnityEngine.Vector2 -> bool
Public Shared Function InRange (vec As Vector2, lower As Vector2, upper As Vector2) As Boolean
Parameters
- vec
- UnityEngine.Vector2
The vector to test
- lower
- UnityEngine.Vector2
The lower bounds
- upper
- UnityEngine.Vector2
The upper bounds
Returns
true if in range, otherwise false
Applies to
InRange(Vector3, Vector3, Vector3)
Tests component-wise if a Vector3 is in a given range
public:
static bool InRange(UnityEngine::Vector3 vec, UnityEngine::Vector3 lower, UnityEngine::Vector3 upper);
public static bool InRange (UnityEngine.Vector3 vec, UnityEngine.Vector3 lower, UnityEngine.Vector3 upper);
static member InRange : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 -> bool
Public Shared Function InRange (vec As Vector3, lower As Vector3, upper As Vector3) As Boolean
Parameters
- vec
- UnityEngine.Vector3
The vector to test
- lower
- UnityEngine.Vector3
The lower bounds
- upper
- UnityEngine.Vector3
The upper bounds
Returns
true if in range, otherwise false