Solver.SnapGoalTo Method
Definition
Important
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Overloads
SnapGoalTo(Vector3, Quaternion, Vector3) |
SnapGoalTo only sets the goal orientation. Not really useful. |
SnapGoalTo(Vector3, Quaternion) |
Obsolete.
SnapGoalTo only sets the goal orientation. Not really useful. |
SnapGoalTo(Vector3, Quaternion, Vector3)
SnapGoalTo only sets the goal orientation. Not really useful.
public:
virtual void SnapGoalTo(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation, UnityEngine::Vector3 scale);
public virtual void SnapGoalTo (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
abstract member SnapGoalTo : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
override this.SnapGoalTo : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
Public Overridable Sub SnapGoalTo (position As Vector3, rotation As Quaternion, scale As Vector3)
Parameters
- position
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion
- scale
- UnityEngine.Vector3
Applies to
SnapGoalTo(Vector3, Quaternion)
Caution
Use SnapGoalTo(Vector3, Quaternion, Vector3) instead.
SnapGoalTo only sets the goal orientation. Not really useful.
public:
virtual void SnapGoalTo(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation);
[System.Obsolete("Use SnapGoalTo(Vector3, Quaternion, Vector3) instead.")]
public virtual void SnapGoalTo (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation);
[<System.Obsolete("Use SnapGoalTo(Vector3, Quaternion, Vector3) instead.")>]
abstract member SnapGoalTo : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
override this.SnapGoalTo : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
Public Overridable Sub SnapGoalTo (position As Vector3, rotation As Quaternion)
Parameters
- position
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion
- Attributes