Solver Class
Definition
Important
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The base abstract class for all Solvers to derive from. It provides state tracking, smoothing parameters and implementation, automatic solver system integration, and update order. Solvers may be used without a link, as long as updateLinkedTransform is false.
public ref class Solver abstract : UnityEngine::MonoBehaviour
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/solvers/solver")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Utilities.Solvers.SolverHandler))]
public abstract class Solver : UnityEngine.MonoBehaviour
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/solvers/solver")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Utilities.Solvers.SolverHandler))>]
type Solver = class
inherit MonoBehaviour
Public MustInherit Class Solver
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourSolver
- Derived
- Attributes
-
UnityEngine.HelpURLAttribute UnityEngine.RequireComponentAttribute
Constructors
Solver() |
Fields
SolverHandler |
The handler reference for this solver that's attached to this GameObject |
Properties
GoalPosition |
The final position to be attained |
GoalRotation |
The final rotation to be attained |
GoalScale |
The final scale to be attained |
MoveLerpTime |
If 0, the position will update immediately. Otherwise, the greater this attribute the slower the position updates |
RotateLerpTime |
If 0, the rotation will update immediately. Otherwise, the greater this attribute the slower the rotation updates")] |
ScaleLerpTime |
If 0, the scale will update immediately. Otherwise, the greater this attribute the slower the scale updates |
Smoothing |
If true, updates are smoothed to the target. Otherwise, they are snapped to the target |
UpdateLinkedTransform |
If true, the position and orientation will be calculated, but not applied, for other components to use |
WorkingPosition |
Automatically uses the shared position if the solver is set to use the 'linked transform'. UpdateLinkedTransform may be set to false, and a solver will automatically update the object directly, and not inherit work done by other solvers to the shared position |
WorkingRotation |
Rotation version of WorkingPosition |
WorkingScale |
Scale version of WorkingPosition |
Methods
AddOffset(Vector3) |
Add an offset position to the target goal position. |
Awake() | |
OnDestroy() | |
OnEnable() |
Typically when a solver becomes enabled, it should update its internal state to the system, in case it was disabled far away |
SmoothTo(Quaternion, Quaternion, Single, Single) |
Slerps Quaternion source to goal, handles lerpTime of 0 |
SmoothTo(Vector3, Vector3, Single, Single) |
Lerps Vector3 source to goal. |
SnapGoalTo(Vector3, Quaternion, Vector3) |
SnapGoalTo only sets the goal orientation. Not really useful. |
SnapGoalTo(Vector3, Quaternion) |
Obsolete.
SnapGoalTo only sets the goal orientation. Not really useful. |
SnapTo(Vector3, Quaternion, Vector3) |
Snaps the solver to the desired pose. |
SnapTo(Vector3, Quaternion) |
Obsolete.
Snaps the solver to the desired pose. |
SolverUpdate() |
Should be implemented in derived classes, but Solver can be used to flush shared transform to real transform |
SolverUpdateEntry() |
Tracks lifetime of the solver, disabling it when expired, and finally runs the orientation update logic |
Start() | |
UpdateTransformToGoal() |
Updates all object orientations to the goal orientation for this solver, with smoothing accounted for (smoothing may be off) |
UpdateWorkingPositionToGoal() |
Updates only the working position to goal with smoothing, if enabled |
UpdateWorkingRotationToGoal() |
Updates only the working rotation to goal with smoothing, if enabled |
UpdateWorkingScaleToGoal() |
Updates only the working scale to goal with smoothing, if enabled |
UpdateWorkingToGoal() |
Updates the Working orientation (which may be the object, or the shared orientation) to the goal with smoothing, if enabled |