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SpacePinOrientable.PushRotation(IAlignmentManager, Quaternion) Metodo

Definizione

Accettare la rotazione calcolata da IOrienter.

public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
override this.PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)

Parametri

mgr
IAlignmentManager

Gestione allineamento che deve ricevere l'oggetto Pose aggiornato.

lockedRotation
UnityEngine.Quaternion

La nuova rotazione del mondo bloccata da adottare.

Implementazioni

Si applica a