VCCodeUnion.AddEnum(String, Object, Object, vsCMAccess) Method
Definition
Important
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Creates a new enumeration code construct and inserts the code in the correct location.
EnvDTE::CodeEnum AddEnum(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Position, winrt::Windows::Foundation::IInspectable const & Bases, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(592)]
public EnvDTE.CodeEnum AddEnum (string Name, object Position, object Bases, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(592)>]
abstract member AddEnum : string * obj * obj * EnvDTE.vsCMAccess -> EnvDTE.CodeEnum
Public Function AddEnum (Name As String, Optional Position As Object, Optional Bases As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeEnum
Parameters
- Name
- String
Required. The name of the enum to add.
- Position
- Object
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.If the value is a Long data type, then AddEnum(String, Object, Object, vsCMAccess) indicates the element after which to add the new element.Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Bases
- Object
Optional. Default = Nothing. A variant that holds a SafeArray of fully qualified type names or CodeType objects that specify the underlying type of the new enum.
- Access
- vsCMAccess
Optional. A vsCMAccess constant.
Returns
A CodeEnum object.
- Attributes
Remarks
The correctness of the arguments is determined by the language behind the code model. All languages ignore the Bases parameter.