MDLMesh.GenerateLightMapTexture Method
Definition
Important
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Overloads
GenerateLightMapTexture(Vector2i, MDLLight[], MDLObject[], String, String) | |
GenerateLightMapTexture(Single, MDLLight[], MDLObject[], String, String) |
Generates a map that represents the computed result of shading from the specified lights, obstructed by the specified objects. |
GenerateLightMapTexture(Vector2i, MDLLight[], MDLObject[], String, String)
[Foundation.Export("generateLightMapTextureWithTextureSize:lightsToConsider:objectsToConsider:vertexAttributeNamed:materialPropertyNamed:")]
public virtual bool GenerateLightMapTexture (OpenTK.Vector2i textureSize, ModelIO.MDLLight[] lightsToConsider, ModelIO.MDLObject[] objectsToConsider, string vertexAttributeName, string materialPropertyName);
abstract member GenerateLightMapTexture : OpenTK.Vector2i * ModelIO.MDLLight[] * ModelIO.MDLObject[] * string * string -> bool
override this.GenerateLightMapTexture : OpenTK.Vector2i * ModelIO.MDLLight[] * ModelIO.MDLObject[] * string * string -> bool
Parameters
- textureSize
- Vector2i
- lightsToConsider
- MDLLight[]
- objectsToConsider
- MDLObject[]
- vertexAttributeName
- String
- materialPropertyName
- String
Returns
- Attributes
Applies to
GenerateLightMapTexture(Single, MDLLight[], MDLObject[], String, String)
Generates a map that represents the computed result of shading from the specified lights, obstructed by the specified objects.
[Foundation.Export("generateLightMapTextureWithQuality:lightsToConsider:objectsToConsider:vertexAttributeNamed:materialPropertyNamed:")]
public virtual bool GenerateLightMapTexture (float bakeQuality, ModelIO.MDLLight[] lightsToConsider, ModelIO.MDLObject[] objectsToConsider, string vertexAttributeName, string materialPropertyName);
abstract member GenerateLightMapTexture : single * ModelIO.MDLLight[] * ModelIO.MDLObject[] * string * string -> bool
override this.GenerateLightMapTexture : single * ModelIO.MDLLight[] * ModelIO.MDLObject[] * string * string -> bool
Parameters
- bakeQuality
- Single
- lightsToConsider
- MDLLight[]
- objectsToConsider
- MDLObject[]
- vertexAttributeName
- String
- materialPropertyName
- String
Returns
- Attributes