GL.BindTexture Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
BindTexture(TextureTarget, UInt32) | |
BindTexture(TextureTarget, Int32) | |
BindTexture(All, Int32) |
Obsoleti.
|
BindTexture(All, UInt32) |
Obsoleti.
|
BindTexture(TextureTarget, UInt32)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.CLSCompliant(false)]
public static void BindTexture (OpenTK.Graphics.ES20.TextureTarget target, uint texture);
static member BindTexture : OpenTK.Graphics.ES20.TextureTarget * uint32 -> unit
Parametri
- target
- TextureTarget
- texture
- UInt32
- Attributi
Si applica a
BindTexture(TextureTarget, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
public static void BindTexture (OpenTK.Graphics.ES20.TextureTarget target, int texture);
static member BindTexture : OpenTK.Graphics.ES20.TextureTarget * int -> unit
Parametri
- target
- TextureTarget
- texture
- Int32
- Attributi
Si applica a
BindTexture(All, Int32)
Attenzione
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindTexture (OpenTK.Graphics.ES20.All target, int texture);
static member BindTexture : OpenTK.Graphics.ES20.All * int -> unit
Parametri
- target
- All
- texture
- Int32
- Attributi
Si applica a
BindTexture(All, UInt32)
Attenzione
Use the overload with strongly typed enumerations
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindTexture (OpenTK.Graphics.ES20.All target, uint texture);
static member BindTexture : OpenTK.Graphics.ES20.All * uint32 -> unit
Parametri
- target
- All
- texture
- UInt32
- Attributi