GL.RenderbufferStorage Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
RenderbufferStorage(All, All, Int32, Int32) |
Obsoleti.
|
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) |
RenderbufferStorage(All, All, Int32, Int32)
Attenzione
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit
Parametri
- target
- All
- internalformat
- All
- width
- Int32
- height
- Int32
- Attributi
Si applica a
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.RenderbufferTarget * OpenTK.Graphics.ES20.RenderbufferInternalFormat * int * int -> unit
Parametri
- target
- RenderbufferTarget
- internalformat
- RenderbufferInternalFormat
- width
- Int32
- height
- Int32
- Attributi