GL.Uniform4 Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
Uniform4(Int32, Single, Single, Single, Single)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4f", Version="2.0")]
public static void Uniform4 (int location, float x, float y, float z, float w);
static member Uniform4 : int * single * single * single * single -> unit
Parametri
- location
- Int32
- x
- Single
- y
- Single
- z
- Single
- w
- Single
- Attributi
Si applica a
Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, Single[])
Uniform4(Int32, Int32, Single*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, float* v);
static member Uniform4 : int * int * nativeptr<single> -> unit
Parametri
- location
- Int32
- count
- Int32
- v
- Single*
- Attributi
Si applica a
Uniform4(Int32, Int32, Single)
Uniform4(Int32, Int32, Int32[])
Uniform4(Int32, Int32, Int32)
Uniform4(Int32, Vector4)
Uniform4(Int32, Color4)
Uniform4(Int32, Int32, Int32*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, int* v);
static member Uniform4 : int * int * nativeptr<int> -> unit
Parametri
- location
- Int32
- count
- Int32
- v
- Int32*
- Attributi
Si applica a
Uniform4(Int32, Vector4)
Uniform4(Int32, Quaternion)
public static void Uniform4 (int location, OpenTK.Quaternion quaternion);
static member Uniform4 : int * OpenTK.Quaternion -> unit
Parametri
- location
- Int32
- quaternion
- Quaternion