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GL.UniformMatrix3 Metodo

Definizione

Overload

UniformMatrix3(Int32, Boolean, Matrix3)
UniformMatrix3(Int32, Int32, Boolean, Single)
UniformMatrix3(Int32, Int32, Boolean, Single*)
UniformMatrix3(Int32, Int32, Boolean, Single[])

UniformMatrix3(Int32, Boolean, Matrix3)

public static void UniformMatrix3 (int location, bool transpose, ref OpenTK.Matrix3 matrix);
static member UniformMatrix3 : int * bool *  -> unit

Parametri

location
Int32
transpose
Boolean
matrix
Matrix3

Si applica a

UniformMatrix3(Int32, Int32, Boolean, Single)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix3fv", Version="2.0")]
public static void UniformMatrix3 (int location, int count, bool transpose, ref float value);
static member UniformMatrix3 : int * int * bool *  -> unit

Parametri

location
Int32
count
Int32
transpose
Boolean
value
Single
Attributi

Si applica a

UniformMatrix3(Int32, Int32, Boolean, Single*)

Importante

Questa API non è conforme a CLS.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix3fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix3 (int location, int count, bool transpose, float* value);
static member UniformMatrix3 : int * int * bool * nativeptr<single> -> unit

Parametri

location
Int32
count
Int32
transpose
Boolean
value
Single*
Attributi

Si applica a

UniformMatrix3(Int32, Int32, Boolean, Single[])

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix3fv", Version="2.0")]
public static void UniformMatrix3 (int location, int count, bool transpose, float[] value);
static member UniformMatrix3 : int * int * bool * single[] -> unit

Parametri

location
Int32
count
Int32
transpose
Boolean
value
Single[]
Attributi

Si applica a