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GL.BindTexture Metodo

Definizione

Overload

BindTexture(TextureTarget, Int32)
BindTexture(TextureTarget, UInt32)

BindTexture(TextureTarget, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindTexture", Version="3.0")]
public static void BindTexture (OpenTK.Graphics.ES30.TextureTarget target, int texture);
static member BindTexture : OpenTK.Graphics.ES30.TextureTarget * int -> unit

Parametri

target
TextureTarget
texture
Int32
Attributi

Si applica a

BindTexture(TextureTarget, UInt32)

Importante

Questa API non è conforme a CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindTexture", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindTexture (OpenTK.Graphics.ES30.TextureTarget target, uint texture);
static member BindTexture : OpenTK.Graphics.ES30.TextureTarget * uint32 -> unit

Parametri

target
TextureTarget
texture
UInt32
Attributi

Si applica a