GL.GetShaderSource Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
GetShaderSource(Int32, Int32, Int32, StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * * System.Text.StringBuilder -> unit
Parametri
- shader
- Int32
- bufsize
- Int32
- length
- Int32
- source
- StringBuilder
- Attributi
Si applica a
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (int shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * nativeptr<int> * System.Text.StringBuilder -> unit
Parametri
- shader
- Int32
- bufsize
- Int32
- length
- Int32*
- source
- StringBuilder
- Attributi
Si applica a
GetShaderSource(Int32, Int32, Int32[], StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * int[] * System.Text.StringBuilder -> unit
Parametri
- shader
- Int32
- bufsize
- Int32
- length
- Int32[]
- source
- StringBuilder
- Attributi
Si applica a
GetShaderSource(UInt32, Int32, Int32, StringBuilder)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * * System.Text.StringBuilder -> unit
Parametri
- shader
- UInt32
- bufsize
- Int32
- length
- Int32
- source
- StringBuilder
- Attributi
Si applica a
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit
Parametri
- shader
- UInt32
- bufsize
- Int32
- length
- Int32*
- source
- StringBuilder
- Attributi
Si applica a
GetShaderSource(UInt32, Int32, Int32[], StringBuilder)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * int[] * System.Text.StringBuilder -> unit
Parametri
- shader
- UInt32
- bufsize
- Int32
- length
- Int32[]
- source
- StringBuilder
- Attributi