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Vector3d.Transform Metodo

Definizione

Overload

Transform(Vector3d, Matrix4d)

public static OpenTK.Vector3d Transform(OpenTK.Vector3d vec, OpenTK.Matrix4d mat);
static member Transform : OpenTK.Vector3d * OpenTK.Matrix4d -> OpenTK.Vector3d

Parametri

vec
Vector3d
mat
Matrix4d

Restituisce

Si applica a

Transform(Vector3d, Quaterniond)

public static OpenTK.Vector3d Transform(OpenTK.Vector3d vec, OpenTK.Quaterniond quat);
static member Transform : OpenTK.Vector3d * OpenTK.Quaterniond -> OpenTK.Vector3d

Parametri

vec
Vector3d

Restituisce

Si applica a

Transform(Vector3d, Matrix4d, Vector3d)

public static void Transform(ref OpenTK.Vector3d vec, ref OpenTK.Matrix4d mat, out OpenTK.Vector3d result);
static member Transform :  *  *  -> unit

Parametri

vec
Vector3d
mat
Matrix4d
result
Vector3d

Si applica a

Transform(Vector3d, Matrix4d, Vector4d)

Trasformare un vettore in base alla matrice specificata

public static void Transform(ref OpenTK.Vector3d vec, ref OpenTK.Matrix4d mat, out OpenTK.Vector4d result);
static member Transform :  *  *  -> unit

Parametri

vec
Vector3d

Vettore da trasformare

mat
Matrix4d

Trasformazione desiderata

result
Vector4d

Vettore trasformato

Si applica a

Transform(Vector3d, Quaterniond, Vector3d)

public static void Transform(ref OpenTK.Vector3d vec, ref OpenTK.Quaterniond quat, out OpenTK.Vector3d result);
static member Transform :  *  *  -> unit

Parametri

vec
Vector3d
result
Vector3d

Si applica a