Condividi tramite


SCNPhysicsWorld.AddBehavior(SCNPhysicsBehavior) Metodo

Definizione

[Foundation.Export("addBehavior:")]
public virtual void AddBehavior (SceneKit.SCNPhysicsBehavior behavior);
abstract member AddBehavior : SceneKit.SCNPhysicsBehavior -> unit
override this.AddBehavior : SceneKit.SCNPhysicsBehavior -> unit

Parametri

Attributi

Si applica a