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SCNRenderer.Loops Proprietà

Definizione

Ottiene o imposta un valore che controlla se la scena viene riavviata al termine dell'esecuzione di tutte le animazioni.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool Loops { [Foundation.Export("loops")] get; [Foundation.Export("setLoops:")] set; }
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool Loops { [Foundation.Export("loops")] get; [Foundation.Export("setLoops:")] set; }
member this.Loops : bool with get, set

Valore della proprietà

Implementazioni

Attributi

Si applica a