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SKNode.ObstaclesFromSpriteTextures(SKNode[], Single) Metodo

Definizione

Crea un nuovo GKPolygonObstacle convertendo l'oggetto Texture di ogni SKNode oggetto in nodes.

[Foundation.Export("obstaclesFromSpriteTextures:accuracy:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static GameplayKit.GKPolygonObstacle[] ObstaclesFromSpriteTextures (SpriteKit.SKNode[] sprites, float accuracy);
static member ObstaclesFromSpriteTextures : SpriteKit.SKNode[] * single -> GameplayKit.GKPolygonObstacle[]

Parametri

sprites
SKNode[]
accuracy
Single

Restituisce

Attributi

Si applica a