SKPhysicsWorld.EnumerateBodies Metodo
Definizione
Importante
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Overload
EnumerateBodies(CGPoint, CGPoint, SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler)
[Foundation.Export("enumerateBodiesAlongRayStart:end:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint start, CoreGraphics.CGPoint end, SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit
Parametri
- start
- CGPoint
- end
- CGPoint
- enumeratorHandler
- SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler
- Attributi
Si applica a
EnumerateBodies(CGPoint, SKPhysicsWorldBodiesEnumeratorHandler)
[Foundation.Export("enumerateBodiesAtPoint:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint point, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
Parametri
- point
- CGPoint
- enumeratorHandler
- SKPhysicsWorldBodiesEnumeratorHandler
- Attributi
Si applica a
EnumerateBodies(CGRect, SKPhysicsWorldBodiesEnumeratorHandler)
[Foundation.Export("enumerateBodiesInRect:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGRect rect, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
Parametri
- rect
- CGRect
- enumeratorHandler
- SKPhysicsWorldBodiesEnumeratorHandler
- Attributi