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SKPhysicsWorld.EnumerateBodies Metodo

Definizione

Overload

EnumerateBodies(CGPoint, CGPoint, SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler)
EnumerateBodies(CGPoint, SKPhysicsWorldBodiesEnumeratorHandler)
EnumerateBodies(CGRect, SKPhysicsWorldBodiesEnumeratorHandler)

EnumerateBodies(CGPoint, CGPoint, SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler)

[Foundation.Export("enumerateBodiesAlongRayStart:end:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint start, CoreGraphics.CGPoint end, SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit

Parametri

start
CGPoint
end
CGPoint
Attributi

Si applica a

EnumerateBodies(CGPoint, SKPhysicsWorldBodiesEnumeratorHandler)

[Foundation.Export("enumerateBodiesAtPoint:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint point, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit

Parametri

point
CGPoint
Attributi

Si applica a

EnumerateBodies(CGRect, SKPhysicsWorldBodiesEnumeratorHandler)

[Foundation.Export("enumerateBodiesInRect:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGRect rect, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit

Parametri

rect
CGRect
Attributi

Si applica a