DesignerTransaction Classe
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Fornisce un metodo per raggruppare una serie di azioni della fase di progettazione per migliorare le prestazioni e consentire l'annullamento della maggior parte dei tipi di modifiche.
public ref class DesignerTransaction abstract : IDisposable
public abstract class DesignerTransaction : IDisposable
type DesignerTransaction = class
interface IDisposable
Public MustInherit Class DesignerTransaction
Implements IDisposable
- Ereditarietà
-
DesignerTransaction
- Implementazioni
Esempio
Il programma di esempio di codice seguente illustra come creare un oggetto DesignerTransaction da una finestra di progettazione. Per eseguire questo esempio, compilare il codice sorgente in una libreria di classi. È necessario aggiungere un riferimento all'assembly System.Design. In un nuovo progetto aggiungere un riferimento alla DLL compilata e aggiungere il componente nella libreria alla casella degli strumenti.
È disponibile un supporto completo per questa funzionalità in Visual Studio.
Vedere Anche procedura dettagliata: Popolamento automatico della casella degli strumenti con componenti personalizzati.
La finestra di progettazione può visualizzare facoltativamente notifiche sugli eventi delle transazioni di progettazione. Se si aggiunge un'istanza DTComponent
di a un modulo durante la modalità di progettazione, viene visualizzata una finestra di messaggio che chiede se si desidera ricevere notifiche degli eventi della finestra di progettazione. È possibile attivare queste notifiche usando il menu di scelta rapida visualizzato quando si fa clic con il pulsante destro del mouse su un'istanza DTComponent
di . Le transazioni vengono create quando si modificano i valori usando la Finestra Proprietà. È anche possibile che la finestra di progettazione esegua una transazione facendo clic su Esegui transazione di esempio nel menu di scelta rapida per il componente.
#using <system.dll>
#using <system.design.dll>
#using <system.windows.forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::Windows::Forms;
using namespace System::Windows::Forms::Design;
/*
This sample demonstrates how to perform a series of actions in a designer
transaction, how to change values of properties of a component from a
designer, and how to complete transactions without being interrupted
by other activities.
To run this sample, add this code to a class library project and compile.
Create a new Windows Forms project or load a form in the designer. Add a
reference to the class library that was compiled in the first step.
Right-click the Toolbox in design mode and click Customize Toolbox.
Browse to the class library that was compiled in the first step and
select OK until the DTComponent item appears in the Toolbox. Add an
instance of this component to the form.
When the component is created and added to the component tray for your
design project, the Initialize method of the designer is called.
This method displays a message box informing you that designer transaction
event handlers will be registered unless you click Cancel. When you set
properties in the properties window, each change will be encapsulated in
a designer transaction, allowing the change to be undone later.
When you right-click the component, the shortcut menu for the component
is displayed. The designer constructs this menu according to whether
designer transaction notifications are enabled, and offers the option
of enabling or disabling the notifications, depending on the current
mode. The shortcut menu also presents a Perform Example Transaction
item, which will set the values of the component's StringProperty and
CountProperty properties. You can undo the last designer transaction using
the Undo command provided by the Visual Studio development environment.
*/
private ref class DTDesigner: public ComponentDesigner
{
private:
bool notification_mode;
int count;
void LinkDTNotifications( Object^ /*sender*/, EventArgs^ /*e*/ )
{
if ( !notification_mode )
{
IDesignerHost^ host = dynamic_cast<IDesignerHost^>(GetService( IDesignerHost::typeid ));
if ( host != nullptr )
{
notification_mode = true;
host->TransactionOpened += gcnew EventHandler( this, &DTDesigner::OnDesignerTransactionOpened );
host->TransactionClosed += gcnew DesignerTransactionCloseEventHandler( this, &DTDesigner::OnDesignerTransactionClosed );
}
}
}
void UnlinkDTNotifications( Object^ /*sender*/, EventArgs^ /*e*/ )
{
if ( notification_mode )
{
IDesignerHost^ host = dynamic_cast<IDesignerHost^>(GetService( IDesignerHost::typeid ));
if ( host != nullptr )
{
notification_mode = false;
host->TransactionOpened -= gcnew EventHandler( this, &DTDesigner::OnDesignerTransactionOpened );
host->TransactionClosed -= gcnew DesignerTransactionCloseEventHandler( this, &DTDesigner::OnDesignerTransactionClosed );
}
}
}
void OnDesignerTransactionOpened( Object^ /*sender*/, EventArgs^ /*e*/ )
{
MessageBox::Show( "A Designer Transaction was started. (TransactionOpened)" );
}
void OnDesignerTransactionClosed( Object^ /*sender*/, DesignerTransactionCloseEventArgs^ /*e*/ )
{
MessageBox::Show( "A Designer Transaction was completed. (TransactionClosed)" );
}
void DoTransaction( Object^ /*sender*/, EventArgs^ /*e*/ )
{
IDesignerHost^ host = static_cast<IDesignerHost^>(GetService( IDesignerHost::typeid ));
DesignerTransaction^ t = host->CreateTransaction( "Change Text and Size" );
/* The code within the using statement is considered to be a single transaction.
When the user selects Undo, the system will undo everything executed in this code block.
*/
if ( notification_mode )
MessageBox::Show( "Entering a Designer-Initiated Designer Transaction" );
// The .NET Framework automatically associates the TypeDescriptor with the correct component
PropertyDescriptor^ someText = TypeDescriptor::GetProperties( Component )[ "StringProperty" ];
someText->SetValue( Component, "This text was set by the designer for this component." );
PropertyDescriptor^ anInteger = TypeDescriptor::GetProperties( Component )[ "CountProperty" ];
anInteger->SetValue( Component, count );
count++;
// Complete the designer transaction.
t->Commit();
if ( notification_mode )
MessageBox::Show( "Designer-Initiated Designer Transaction Completed" );
}
public:
property DesignerVerbCollection^ Verbs
{
// The Verbs property is overridden from ComponentDesigner
virtual DesignerVerbCollection^ get() override
{
DesignerVerbCollection^ dvc = gcnew DesignerVerbCollection;
dvc->Add( gcnew DesignerVerb( "Perform Example Transaction",gcnew EventHandler( this, &DTDesigner::DoTransaction ) ) );
if ( notification_mode )
dvc->Add( gcnew DesignerVerb( "End Designer Transaction Notifications",
gcnew EventHandler( this, &DTDesigner::UnlinkDTNotifications ) ) );
else
dvc->Add( gcnew DesignerVerb( "Show Designer Transaction Notifications",
gcnew EventHandler( this, &DTDesigner::LinkDTNotifications ) ) );
return dvc;
}
}
virtual void Initialize( IComponent^ component ) override
{
ComponentDesigner::Initialize( component );
notification_mode = false;
count = 10;
IDesignerHost^ host = dynamic_cast<IDesignerHost^>(GetService( IDesignerHost::typeid ));
if ( host == nullptr )
{
MessageBox::Show( "The IDesignerHost service interface could not be obtained." );
return;
}
if ( MessageBox::Show( "Press the Yes button to display notification message boxes for the designer transaction opened and closed notifications.", "Link DesignerTransaction Notifications?", MessageBoxButtons::YesNo, MessageBoxIcon::Question, MessageBoxDefaultButton::Button1, MessageBoxOptions::RightAlign ) == DialogResult::Yes )
{
host->TransactionOpened += gcnew EventHandler( this, &DTDesigner::OnDesignerTransactionOpened );
host->TransactionClosed += gcnew DesignerTransactionCloseEventHandler( this, &DTDesigner::OnDesignerTransactionClosed );
notification_mode = true;
}
}
public:
~DTDesigner()
{
UnlinkDTNotifications( this, gcnew EventArgs );
}
};
// Associate the DTDesigner with this component
[DesignerAttribute(DTDesigner::typeid)]
public ref class DTComponent: public System::ComponentModel::Component
{
private:
String^ m_String;
int m_Count;
void InitializeComponent()
{
m_String = "Initial Value";
m_Count = 0;
}
public:
property String^ StringProperty
{
String^ get()
{
return m_String;
}
void set( String^ value )
{
m_String = value;
}
}
property int CountProperty
{
int get()
{
return m_Count;
}
void set( int value )
{
m_Count = value;
}
}
};
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Windows.Forms;
using System.Windows.Forms.Design;
/*
This sample demonstrates how to perform a series of actions in a designer
transaction, how to change values of properties of a component from a
designer, and how to complete transactions without being interrupted
by other activities.
To run this sample, add this code to a class library project and compile.
Create a new Windows Forms project or load a form in the designer. Add a
reference to the class library that was compiled in the first step.
Right-click the Toolbox in design mode and click Customize Toolbox.
Browse to the class library that was compiled in the first step and
select OK until the DTComponent item appears in the Toolbox. Add an
instance of this component to the form.
When the component is created and added to the component tray for your
design project, the Initialize method of the designer is called.
This method displays a message box informing you that designer transaction
event handlers will be registered unless you click Cancel. When you set
properties in the properties window, each change will be encapsulated in
a designer transaction, allowing the change to be undone later.
When you right-click the component, the shortcut menu for the component
is displayed. The designer constructs this menu according to whether
designer transaction notifications are enabled, and offers the option
of enabling or disabling the notifications, depending on the current
mode. The shortcut menu also presents a Perform Example Transaction
item, which will set the values of the component's StringProperty and
CountProperty properties. You can undo the last designer transaction using
the Undo command provided by the Visual Studio development environment.
*/
namespace DesignerTransactionSample
{
// Associate the DTDesigner with this component
[DesignerAttribute(typeof(DTDesigner))]
public class DTComponent : System.ComponentModel.Component
{
private string m_String;
private int m_Count;
public string StringProperty
{
get
{ return m_String; }
set
{ m_String = value; }
}
public int CountProperty
{
get
{ return m_Count; }
set
{ m_Count = value; }
}
private void InitializeComponent()
{
m_String = "Initial Value";
m_Count = 0;
}
}
internal class DTDesigner : ComponentDesigner
{
private bool notification_mode = false;
private int count = 10;
// The Verbs property is overridden from ComponentDesigner
public override DesignerVerbCollection Verbs
{
get
{
DesignerVerbCollection dvc = new DesignerVerbCollection();
dvc.Add( new DesignerVerb("Perform Example Transaction", new EventHandler(this.DoTransaction)) );
if(notification_mode)
dvc.Add(new DesignerVerb("End Designer Transaction Notifications", new EventHandler(this.UnlinkDTNotifications)));
else
dvc.Add(new DesignerVerb("Show Designer Transaction Notifications", new EventHandler(this.LinkDTNotifications))); return dvc;
}
}
public override void Initialize(System.ComponentModel.IComponent component)
{
base.Initialize(component);
IDesignerHost host = (IDesignerHost)GetService(typeof(IDesignerHost));
if(host == null)
{
MessageBox.Show("The IDesignerHost service interface could not be obtained.");
return;
}
if( MessageBox.Show("Press the Yes button to display notification message boxes for the designer transaction opened and closed notifications.","Link DesignerTransaction Notifications?", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1, MessageBoxOptions.RightAlign) == DialogResult.Yes )
{
host.TransactionOpened += new EventHandler(OnDesignerTransactionOpened);
host.TransactionClosed += new DesignerTransactionCloseEventHandler(OnDesignerTransactionClosed);
notification_mode = true;
}
}
private void LinkDTNotifications(object sender, EventArgs e)
{
if(notification_mode == false)
{
IDesignerHost host = (IDesignerHost)GetService(typeof(IDesignerHost));
if(host != null)
{
notification_mode = true;
host.TransactionOpened += new EventHandler(OnDesignerTransactionOpened);
host.TransactionClosed += new DesignerTransactionCloseEventHandler(OnDesignerTransactionClosed);
}
}
}
private void UnlinkDTNotifications(object sender, EventArgs e)
{
if(notification_mode)
{
IDesignerHost host = (IDesignerHost)GetService(typeof(IDesignerHost));
if(host != null)
{
notification_mode = false;
host.TransactionOpened -= new EventHandler(OnDesignerTransactionOpened);
host.TransactionClosed -= new DesignerTransactionCloseEventHandler(OnDesignerTransactionClosed);
}
}
}
private void OnDesignerTransactionOpened(object sender, EventArgs e)
{
System.Windows.Forms.MessageBox.Show("A Designer Transaction was started. (TransactionOpened)");
}
private void OnDesignerTransactionClosed(object sender, DesignerTransactionCloseEventArgs e)
{
System.Windows.Forms.MessageBox.Show("A Designer Transaction was completed. (TransactionClosed)");
}
private void DoTransaction(object sender, EventArgs e)
{
IDesignerHost host = (IDesignerHost)GetService(typeof(IDesignerHost));
DesignerTransaction t = host.CreateTransaction("Change Text and Size");
/* The code within the using statement is considered to be a single transaction.
When the user selects Undo, the system will undo everything executed in this code block. */
using (t)
{
if(notification_mode)
System.Windows.Forms.MessageBox.Show("Entering a Designer-Initiated Designer Transaction");
// The .NET Framework automatically associates the TypeDescriptor with the correct component
PropertyDescriptor someText = TypeDescriptor.GetProperties(Component)["StringProperty"];
someText.SetValue(Component, "This text was set by the designer for this component.");
PropertyDescriptor anInteger = TypeDescriptor.GetProperties(Component)["CountProperty"];
anInteger.SetValue(Component, count);
count++;
// Complete the designer transaction.
t.Commit();
if(notification_mode)
System.Windows.Forms.MessageBox.Show("Designer-Initiated Designer Transaction Completed");
}
}
protected override void Dispose(bool disposing)
{
UnlinkDTNotifications(this, new EventArgs());
base.Dispose(disposing);
}
}
}
Imports System.ComponentModel
Imports System.ComponentModel.Design
Imports System.Windows.Forms
Imports System.Windows.Forms.Design
' This sample demonstrates how to perform a series of actions in a designer
' transaction, how to change values of properties of a component from a
' designer, and how to complete transactions without being interrupted
' by other activities.
' To run this sample, add this code to a class library project and compile.
' Create a new Windows Forms project or load a form in the designer. Add a
' reference to the class library that was compiled in the first step.
' Right-click the Toolbox in design mode and click Customize Toolbox.
' Browse to the class library that was compiled in the first step and
' select OK until the DTComponent item appears in the Toolbox. Add an
' instance of this component to the form.
' When the component is created and added to the component tray for your
' design project, the Initialize method of the designer is called.
' This method displays a message box informing you that designer transaction
' event handlers are being registered unless you click Cancel. When you set
' properties in the properties window, each change will be encapsulated in
' a designer transaction, allowing the change to be undone later.
' When you right-click the component, the shortcut menu for the component
' is displayed. The designer constructs this menu according to whether
' designer transaction notifications are enabled, and offers the option
' of enabling or disabling the notifications, depending on the current
' mode. The shortcut menu also presents a Perform Example Transaction
' item which will set the values of the component's StringProperty and
' CountProperty properties. You can undo the last designer transaction using
' the Undo command provided by the Visual Studio development environment.
Namespace DesignerTransactionSample
' Associate the DTDesigner with this component
<DesignerAttribute(GetType(DTDesigner))> _
Public Class DTComponent
Inherits System.ComponentModel.Component
Private m_String As String
Private m_Count As Integer
Public Property StringProperty() As String
Get
Return m_String
End Get
Set(ByVal Value As String)
m_String = Value
End Set
End Property
Public Property CountProperty() As Integer
Get
Return m_Count
End Get
Set(ByVal Value As Integer)
m_Count = Value
End Set
End Property
Private Sub InitializeComponent()
m_String = "Initial Value"
m_Count = 0
End Sub
End Class
Friend Class DTDesigner
Inherits ComponentDesigner
Private notification_mode As Boolean = False
Private count As Integer = 10
' The Verbs property is overridden from ComponentDesigner
Public Overrides ReadOnly Property Verbs() As DesignerVerbCollection
Get
Dim dvc As New DesignerVerbCollection()
dvc.Add(New DesignerVerb("Perform Example Transaction", AddressOf Me.DoTransaction))
If notification_mode Then
dvc.Add(New DesignerVerb("End Designer Transaction Notifications", AddressOf Me.UnlinkDTNotifications))
Else
dvc.Add(New DesignerVerb("Show Designer Transaction Notifications", AddressOf Me.LinkDTNotifications))
End If
Return dvc
End Get
End Property
Public Overrides Sub Initialize(ByVal component As System.ComponentModel.IComponent)
MyBase.Initialize(component)
Dim host As IDesignerHost = CType(GetService(GetType(IDesignerHost)), IDesignerHost)
If host Is Nothing Then
MessageBox.Show("The IDesignerHost service interface could not be obtained.")
Return
End If
If MessageBox.Show("Press the Yes button to display notification message boxes for the designer transaction opened and closed notifications.", "Link DesignerTransaction Notifications?", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1, MessageBoxOptions.RightAlign) = DialogResult.Yes Then
AddHandler host.TransactionOpened, AddressOf OnDesignerTransactionOpened
AddHandler host.TransactionClosed, AddressOf OnDesignerTransactionClosed
notification_mode = True
End If
End Sub
Private Sub LinkDTNotifications(ByVal sender As Object, ByVal e As EventArgs)
If notification_mode = False Then
Dim host As IDesignerHost = CType(GetService(GetType(IDesignerHost)), IDesignerHost)
If (host IsNot Nothing) Then
notification_mode = True
AddHandler host.TransactionOpened, AddressOf OnDesignerTransactionOpened
AddHandler host.TransactionClosed, AddressOf OnDesignerTransactionClosed
End If
End If
End Sub
Private Sub UnlinkDTNotifications(ByVal sender As Object, ByVal e As EventArgs)
If notification_mode Then
Dim host As IDesignerHost = CType(GetService(GetType(IDesignerHost)), IDesignerHost)
If (host IsNot Nothing) Then
notification_mode = False
RemoveHandler host.TransactionOpened, AddressOf Me.OnDesignerTransactionOpened
RemoveHandler host.TransactionClosed, AddressOf Me.OnDesignerTransactionClosed
End If
End If
End Sub
Private Sub OnDesignerTransactionOpened(ByVal sender As Object, ByVal e As EventArgs)
System.Windows.Forms.MessageBox.Show("A Designer Transaction was started. (TransactionOpened)")
End Sub
Private Sub OnDesignerTransactionClosed(ByVal sender As Object, ByVal e As DesignerTransactionCloseEventArgs)
System.Windows.Forms.MessageBox.Show("A Designer Transaction was completed. (TransactionClosed)")
End Sub
Private Sub DoTransaction(ByVal sender As Object, ByVal e As EventArgs)
Dim host As IDesignerHost = CType(GetService(GetType(IDesignerHost)), IDesignerHost)
Dim t As DesignerTransaction = host.CreateTransaction("Change Text and Size")
' The code within the using statement is considered to be a single transaction.
' When the user selects Undo, the system will undo everything executed in this code block.
Try
If (notification_mode) Then
System.Windows.Forms.MessageBox.Show("Entering a Designer-Initiated Designer Transaction")
End If
Dim someText As PropertyDescriptor = TypeDescriptor.GetProperties(Component)("StringProperty")
someText.SetValue(Component, "This text was set by the designer for this component.")
Dim anInteger As PropertyDescriptor = TypeDescriptor.GetProperties(Component)("CountProperty")
anInteger.SetValue(Component, count)
count = count + 1
Exit Try
Finally
t.Commit()
End Try
If (notification_mode) Then
System.Windows.Forms.MessageBox.Show("Designer-Initiated Designer Transaction Completed")
End If
End Sub
Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
UnlinkDTNotifications(Me, New EventArgs())
MyBase.Dispose(disposing)
End Sub
End Class
End Namespace 'DesignerTransactionSample
Commenti
Le transazioni possono tenere traccia delle azioni che possono essere annullate in un secondo momento. Le modifiche apportate durante una transazione possono essere invertite annullando una transazione, che tenta automaticamente di invertire ogni modifica impostando ogni proprietà modificata sul relativo valore di pre-modifica. Le transazioni possono anche migliorare le prestazioni durante una serie di operazioni rinviando gli aggiornamenti alla visualizzazione fino al completamento della transazione.
Quando una transazione è in corso, alcuni componenti rinviano l'elaborazione fino al completamento della transazione eseguendo l'ascolto degli TransactionOpening eventi e TransactionClosed . Il Finestra Proprietà, ad esempio, non aggiorna la visualizzazione dopo l'apertura di una transazione fino alla chiusura della transazione.
Per usare le transazioni per operazioni reversibili o multiple, la finestra di progettazione crea una DesignerTransaction per ogni operazione o serie di operazioni che devono essere reversibili. Prestare attenzione a non eseguire azioni esterne alle transazioni che potrebbero impedire il completamento di una sequenza di eventi di annullamento.
È possibile ottenere un nuovo DesignerTransaction chiamando il CreateTransaction metodo di un IDesignerHostoggetto . Assicurarsi di ottenere ogni DesignerTransaction oggetto dall'oggetto attivo IDesignerHost per integrare correttamente con il meccanismo di elaborazione delle transazioni di progettazione, anziché creare direttamente un nuovo DesignerTransaction oggetto.
Per eseguire un'azione all'interno di una transazione, è prima necessario creare una transazione. È quindi necessario chiamare il OnComponentChanging metodo prima di ogni modifica o set di modifiche e il OnComponentChanged metodo dopo ogni modifica o set di modifiche. Infine, completare e chiudere la transazione chiamando il Commit metodo .
Nota
Quando si apportano modifiche ai valori delle proprietà, usare il SetValue metodo di PropertyDescriptor, che chiama i metodi di modifica del componente e IComponentChangeService crea un DesignerTransaction oggetto che rappresenta automaticamente la modifica.
Per eseguire una transazione, completare la procedura seguente:
Chiamare CreateTransaction per ottenere un DesignerTransaction oggetto che può essere usato per controllare la transazione.
All'interno di un
try
blocco, per ogni azione che si vuole tenere traccia con un DesignerTransactionmetodo , chiamare il OnComponentChanging metodo , apportare la modifica o le modifiche, quindi chiamare il OnComponentChanged metodo per segnalare che è stata apportata la modifica o le modifiche.Per completare la transazione, chiamare Commit da un
finally
blocco.
In C#è possibile usare l'istruzione anziché un try/finally
blocco, ad esempio nell'esempio using
seguente.
using (host.CreateTransaction() {
// Insert your code here.
}
Per annullare e tentare di eseguire il rollback di una transazione prima del commit, chiamare il Cancel metodo . Quando viene richiamato il Cancel metodo, le azioni rilevate dall'oggetto DesignerTransaction vengono invertite per tentare di eseguire il rollback delle modifiche. Per annullare le azioni che si sono verificate come parte delle transazioni precedenti, è necessario usare il comando di annullamento fornito dall'ambiente di sviluppo.
Costruttori
DesignerTransaction() |
Inizializza una nuova istanza della classe DesignerTransaction senza descrizione. |
DesignerTransaction(String) |
Inizializza una nuova istanza della classe DesignerTransaction usando la descrizione della transazione specificata. |
Proprietà
Canceled |
Ottiene un valore che indica se la transazione è stata annullata. |
Committed |
Ottiene un valore che indica se è stato eseguito il commit della transazione. |
Description |
Ottiene una descrizione relativa alla transazione. |
Metodi
Cancel() |
Annulla la transazione e prova a ripristinare le modifiche apportate dagli eventi della transazione. |
Commit() |
Esegue il commit di questa transazione. |
Dispose(Boolean) |
Rilascia le risorse non gestite usate da DesignerTransaction e, facoltativamente, le risorse gestite. |
Equals(Object) |
Determina se l'oggetto specificato è uguale all'oggetto corrente. (Ereditato da Object) |
Finalize() |
Libera le risorse associate all'oggetto. L'override consente di eseguire il commit della transazione se non è già stato eseguito. |
GetHashCode() |
Funge da funzione hash predefinita. (Ereditato da Object) |
GetType() |
Ottiene l'oggetto Type dell'istanza corrente. (Ereditato da Object) |
MemberwiseClone() |
Crea una copia superficiale dell'oggetto Object corrente. (Ereditato da Object) |
OnCancel() |
Genera l'evento |
OnCommit() |
Esegue l'operazione effettiva di commit di una transazione. |
ToString() |
Restituisce una stringa che rappresenta l'oggetto corrente. (Ereditato da Object) |
Implementazioni dell'interfaccia esplicita
IDisposable.Dispose() |
Rilascia tutte le risorse usate da DesignerTransaction. |