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GraphicsPathIterator.NextSubpath Metodo

Definizione

Sposta il sottopercorso nel sottopercorso successivo nel GraphicsPathspecificato.

Overload

NextSubpath(GraphicsPath, Boolean)

Ottiene la figura successiva (sottopercorso) dal percorso associato di questo GraphicsPathIterator.

NextSubpath(Int32, Int32, Boolean)

Sposta il GraphicsPathIterator nel sottopercorso successivo nel percorso. L'indice iniziale e l'indice finale del sottopercorso successivo sono contenuti nei parametri [out].

NextSubpath(GraphicsPath, Boolean)

Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs

Ottiene la figura successiva (sottopercorso) dal percorso associato di questo GraphicsPathIterator.

public:
 int NextSubpath(System::Drawing::Drawing2D::GraphicsPath ^ path, [Runtime::InteropServices::Out] bool % isClosed);
public int NextSubpath (System.Drawing.Drawing2D.GraphicsPath path, out bool isClosed);
member this.NextSubpath : System.Drawing.Drawing2D.GraphicsPath * bool -> int
Public Function NextSubpath (path As GraphicsPath, ByRef isClosed As Boolean) As Integer

Parametri

path
GraphicsPath

Oggetto GraphicsPath che deve avere i relativi punti dati impostati in modo che corrispondano ai punti dati della figura recuperata (sottopercorso) per questo iteratore.

isClosed
Boolean

[out] Indica se il sottopercorso corrente è chiuso. È true se l'oggetto se la figura è chiusa; in caso contrario, è false.

Restituisce

Numero di punti dati nella figura recuperata (sottopercorso). Se non sono presenti altre cifre da recuperare, viene restituito zero.

Esempio

L'esempio seguente è progettato per l'uso con Windows Form e richiede PaintEventArgse, un oggetto evento OnPaint. Il codice esegue le azioni seguenti:

  • Crea un oggetto GraphicsPath.

  • Aggiunge tre linee, un rettangolo, un'ellisse e due marcatori.

  • Elenca i valori di tutti i punti del percorso sul lato sinistro dello schermo.

  • Crea un oggetto GraphicsPathIterator.

  • Crea un oggetto GraphicsPath, myPathSection, per ricevere punti copiati.

  • Chiama il metodo NextSubpath, che esegue l'iterazione al terzo sottopercorso (figura) e copia tutti i punti contenuti in tale sottopercorso nel percorso myPathSection e restituisce anche il numero di punti copiati in subpathPoints.

  • Elenca il numero di sottopercorso e il numero di punti contenuti sul lato destro dello schermo.

void NextSubpathExample2( PaintEventArgs^ e )
{
   // Create a graphics path.
   GraphicsPath^ myPath = gcnew GraphicsPath;

   // Set up primitives to add to myPath.
   array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
   Rectangle myRect = Rectangle(120,120,100,100);

   // Add 3 lines, a rectangle, an ellipse, and 2 markers.
   myPath->AddLines( myPoints );
   myPath->SetMarkers();
   myPath->AddRectangle( myRect );
   myPath->SetMarkers();
   myPath->AddEllipse( 220, 220, 100, 100 );

   // Get the total number of points for the path,
   // and the arrays of the points and types.
   int myPathPointCount = myPath->PointCount;
   array<PointF>^myPathPoints = myPath->PathPoints;
   array<Byte>^myPathTypes = myPath->PathTypes;

   // Set up variables for listing all of the path's
   // points to the screen.
   int i;
   float j = 20;
   System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
   SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );

   // List the values of all the path points and types to the screen.
   for ( i = 0; i < myPathPointCount; i++ )
   {
      e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
      j += 20;
   }

   // Create a GraphicsPathIterator for myPath.
   GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );

   // Rewind the iterator.
   myPathIterator->Rewind();

   // Create the GraphicsPath section.
   GraphicsPath^ myPathSection = gcnew GraphicsPath;

   // Iterate to the 3rd subpath and list the number of points therein
   // to the screen.
   int subpathPoints;
   bool IsClosed2;

   // Iterate to the third subpath.
   subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
   subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
   subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );

   // Write the number of subpath points to the screen.
   e->Graphics->DrawString( String::Format( "Subpath: 3   Num Points: {0}", subpathPoints ), myFont, myBrush, 200, 20 );
}
public void NextSubpathExample2(PaintEventArgs e)
{
         
    // Create a graphics path.
    GraphicsPath myPath = new GraphicsPath();
         
    // Set up primitives to add to myPath.
    Point[] myPoints = {new Point(20, 20), new Point(120, 120), 
        new Point(20, 120),new Point(20, 20) }; 
    Rectangle myRect = new Rectangle(120, 120, 100, 100);
         
    // Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints);
    myPath.SetMarkers();
    myPath.AddRectangle(myRect);
    myPath.SetMarkers();
    myPath.AddEllipse(220, 220, 100, 100);
         
    // Get the total number of points for the path,
         
    // and the arrays of the points and types.
    int myPathPointCount = myPath.PointCount;
    PointF[] myPathPoints = myPath.PathPoints;
    byte[] myPathTypes = myPath.PathTypes;
         
    // Set up variables for listing all of the path's
         
    // points to the screen.
    int i;
    float j = 20;
    Font myFont = new Font("Arial", 8);
    SolidBrush myBrush = new SolidBrush(Color.Black);
         
    // List the values of all the path points and types to the screen.
    for(i=0; i<myPathPointCount; i++)
    {
        e.Graphics.DrawString(myPathPoints[i].X.ToString()+
            ", " + myPathPoints[i].Y.ToString() + ", " +
            myPathTypes[i].ToString(),
            myFont,
            myBrush,
            20,
            j);
        j+=20;
    }
         
    // Create a GraphicsPathIterator for myPath.
    GraphicsPathIterator myPathIterator = new
        GraphicsPathIterator(myPath);
         
    // Rewind the iterator.
    myPathIterator.Rewind();
         
    // Create the GraphicsPath section.
    GraphicsPath myPathSection = new GraphicsPath();
         
    // Iterate to the 3rd subpath and list the number of points therein
         
    // to the screen.
    int subpathPoints;
    bool IsClosed2;
         
    // Iterate to the third subpath.
    subpathPoints = myPathIterator.NextSubpath(
        myPathSection, out IsClosed2);
    subpathPoints = myPathIterator.NextSubpath(
        myPathSection, out IsClosed2);
    subpathPoints = myPathIterator.NextSubpath(
        myPathSection, out IsClosed2);
         
    // Write the number of subpath points to the screen.
    e.Graphics.DrawString("Subpath: 3"  +
        "   Num Points: " +
        subpathPoints.ToString(),
        myFont,
        myBrush,
        200,
        20);
}
Public Sub NextSubpathExample2(ByVal e As PaintEventArgs)

    ' Create a graphics path.
    Dim myPath As New GraphicsPath

    ' Set up primitives to add to myPath.
    Dim myPoints As Point() = {New Point(20, 20), _
        New Point(120, 120), New Point(20, 120), New Point(20, 20)}
    Dim myRect As New Rectangle(120, 120, 100, 100)

    ' Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints)
    myPath.SetMarkers()
    myPath.AddRectangle(myRect)
    myPath.SetMarkers()
    myPath.AddEllipse(220, 220, 100, 100)

    ' Get the total number of points for the path,

    ' and the arrays of the points and types.
    Dim myPathPointCount As Integer = myPath.PointCount
    Dim myPathPoints As PointF() = myPath.PathPoints
    Dim myPathTypes As Byte() = myPath.PathTypes

    ' Set up variables for drawing the array
    ' of points to the screen.
    Dim i As Integer
    Dim j As Single = 20
    Dim myFont As New Font("Arial", 8)
    Dim myBrush As New SolidBrush(Color.Black)

    ' Draw the set of path points and types to the screen.
    For i = 0 To myPathPointCount - 1
        e.Graphics.DrawString(myPathPoints(i).X.ToString() + _
            ", " + myPathPoints(i).Y.ToString() + ", " + _
            myPathTypes(i).ToString(), myFont, myBrush, 20, j)
        j += 20
    Next i

    ' Create a GraphicsPathIterator for myPath.
    Dim myPathIterator As New GraphicsPathIterator(myPath)

    ' Rewind the iterator.
    myPathIterator.Rewind()

    ' Create the GraphicsPath section.
    Dim myPathSection As New GraphicsPath

    ' Draw the 3rd subpath and the number of points therein
    ' to the screen.
    Dim subpathPoints As Integer
    Dim IsClosed2 As Boolean

    ' Iterate to the third subpath.
    subpathPoints = myPathIterator.NextSubpath(myPathSection, _
        IsClosed2)
    subpathPoints = myPathIterator.NextSubpath(myPathSection, _
        IsClosed2)
    subpathPoints = myPathIterator.NextSubpath(myPathSection, _
        IsClosed2)

    ' Write the number of subpath points to the screen.
    e.Graphics.DrawString("Subpath: 3" + "   Num Points: " + _
    subpathPoints.ToString(), myFont, myBrush, 200, 20)
End Sub

Si applica a

NextSubpath(Int32, Int32, Boolean)

Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs
Origine:
GraphicsPathIterator.cs

Sposta il GraphicsPathIterator nel sottopercorso successivo nel percorso. L'indice iniziale e l'indice finale del sottopercorso successivo sono contenuti nei parametri [out].

public:
 int NextSubpath([Runtime::InteropServices::Out] int % startIndex, [Runtime::InteropServices::Out] int % endIndex, [Runtime::InteropServices::Out] bool % isClosed);
public int NextSubpath (out int startIndex, out int endIndex, out bool isClosed);
member this.NextSubpath : int * int * bool -> int
Public Function NextSubpath (ByRef startIndex As Integer, ByRef endIndex As Integer, ByRef isClosed As Boolean) As Integer

Parametri

startIndex
Int32

[out] Riceve l'indice iniziale del sottopercorso successivo.

endIndex
Int32

[out] Riceve l'indice finale del sottopercorso successivo.

isClosed
Boolean

[out] Indica se il sottopercorso è chiuso.

Restituisce

Numero di percorsi secondari nell'oggetto GraphicsPath.

Esempio

L'esempio seguente è progettato per l'uso con Windows Form e richiede PaintEventArgse, un oggetto evento OnPaint. Il codice esegue le azioni seguenti:

  • Crea un oggetto GraphicsPath.

  • Aggiunge tre righe, un rettangolo e un'ellisse.

  • Disegna i valori per la matrice di punti allo schermo.

  • Crea un oggetto GraphicsPathIterator.

  • Chiama il metodo NextSubpath.

  • Usa i valori restituiti dalle chiamate iterative a NextSubpath per disegnare i valori di inizio e arresto per ogni sottopercorso sullo schermo.

  • Disegna il valore per il numero totale di percorsi secondari sullo schermo.

private:
   void NextSubpathExample( PaintEventArgs^ e )
   {
      // Create the GraphicsPath.
      GraphicsPath^ myPath = gcnew GraphicsPath;
      array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
      Rectangle myRect = Rectangle(120,120,100,100);

      // Add 3 lines, a rectangle, an ellipse, and 2 markers.
      myPath->AddLines( myPoints );
      myPath->AddRectangle( myRect );
      myPath->AddEllipse( 220, 220, 100, 100 );

      // Get the total number of points for the path,
      // and the arrays of the points and types.
      int myPathPointCount = myPath->PointCount;
      array<PointF>^myPathPoints = myPath->PathPoints;
      array<Byte>^myPathTypes = myPath->PathTypes;

      // Set up variables for drawing the array of
      // points to the screen.
      int i;
      float j = 20;
      System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
      SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );

      // Draw the set of path points and types to the screen.
      for ( i = 0; i < myPathPointCount; i++ )
      {
         e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
         j += 20;
      }

      // Create a GraphicsPathIterator.
      GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
      int myStartIndex;
      int myEndIndex;
      bool myIsClosed;

      // get the number of Subpaths.
      int numSubpaths = myPathIterator->NextSubpath( myPath, myIsClosed );
      numSubpaths -= 1;

      // Rewind the Iterator.
      myPathIterator->Rewind();

      // List the Subpaths to the screen.
      j = 20;
      for ( i = 0; i < numSubpaths; i++ )
      {
         myPathIterator->NextSubpath( myStartIndex, myEndIndex, myIsClosed );
         String^ s = String::Format( "Subpath {0}:  Start: {1}", i, myStartIndex );
         s = s + String::Format( "  End: {0}  IsClosed: {1}", myEndIndex, myIsClosed );
         e->Graphics->DrawString( s, myFont, myBrush, 200, j );
         j += 20;
      }

      // Draw the total number of Subpaths to the screen.
      j += 20;
      e->Graphics->DrawString( String::Format( "Number Subpaths = {0}", numSubpaths ), myFont, myBrush, 200, j );
   }
private void NextSubpathExample(PaintEventArgs e)
{
             
    // Create the GraphicsPath.
    GraphicsPath myPath = new GraphicsPath();
    Point[] myPoints = {new Point(20, 20), new Point(120, 120), 
        new Point(20, 120),new Point(20, 20) }; 
    Rectangle myRect = new Rectangle(120, 120, 100, 100);
             
    // Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints);
    myPath.AddRectangle(myRect);
    myPath.AddEllipse(220, 220, 100, 100);
             
    // Get the total number of points for the path,
             
    // and the arrays of the points and types.
    int myPathPointCount = myPath.PointCount;
    PointF[] myPathPoints = myPath.PathPoints;
    byte[] myPathTypes = myPath.PathTypes;
             
    // Set up variables for drawing the array of
             
    // points to the screen.
    int i;
    float j = 20;
    Font myFont = new Font("Arial", 8);
    SolidBrush myBrush = new SolidBrush(Color.Black);
             
    // Draw the set of path points and types to the screen.
    for(i=0; i < myPathPointCount; i++)
    {
        e.Graphics.DrawString(myPathPoints[i].X.ToString()+
            ", " + myPathPoints[i].Y.ToString() + ", " +
            myPathTypes[i].ToString(),
            myFont,
            myBrush,
            20,
            j);
        j+=20;
    }
             
    // Create a GraphicsPathIterator.
    GraphicsPathIterator myPathIterator = new
        GraphicsPathIterator(myPath);
    int myStartIndex;
    int myEndIndex;
    bool myIsClosed;
             
    // get the number of Subpaths.
    int numSubpaths = myPathIterator.NextSubpath(myPath,
        out myIsClosed);
    numSubpaths -= 1;
             
    // Rewind the Iterator.
    myPathIterator.Rewind();
             
    // List the Subpaths to the screen.
    j=20;
    for(i=0;i<numSubpaths;i++)
    {
        myPathIterator.NextSubpath(out myStartIndex,
            out myEndIndex,
            out myIsClosed);
        e.Graphics.DrawString("Subpath " + i.ToString() +
            ":  Start: " + myStartIndex.ToString()+
            "  End: " + myEndIndex.ToString() +
            "  IsClosed: " + myIsClosed.ToString(),
            myFont,
            myBrush,
            200,
            j);
        j += 20;
    }
             
    // Draw the total number of Subpaths to the screen.
    j += 20;
    e.Graphics.DrawString("Number Subpaths = " +
        numSubpaths.ToString(),
        myFont,
        myBrush,
        200,
        j);
}
Public Sub NextSubpathExample(ByVal e As PaintEventArgs)

    ' Create the GraphicsPath.
    Dim myPath As New GraphicsPath
    Dim myPoints As Point() = {New Point(20, 20), _
    New Point(120, 120), New Point(20, 120), New Point(20, 20)}
    Dim myRect As New Rectangle(120, 120, 100, 100)

    ' Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints)
    myPath.AddRectangle(myRect)
    myPath.AddEllipse(220, 220, 100, 100)

    ' Get the total number of points for the path,
    ' and the arrays of the points and types.
    Dim myPathPointCount As Integer = myPath.PointCount
    Dim myPathPoints As PointF() = myPath.PathPoints
    Dim myPathTypes As Byte() = myPath.PathTypes

    ' Set up variables for drawing the array of points to the screen.
    Dim i As Integer
    Dim j As Single = 20
    Dim myFont As New Font("Arial", 8)
    Dim myBrush As New SolidBrush(Color.Black)

    ' Draw the set of path points and types to the screen.
    For i = 0 To myPathPointCount - 1
        e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
        myPathPoints(i).Y.ToString() + ", " + _
        myPathTypes(i).ToString(), myFont, myBrush, 20, j)
        j += 20
    Next i

    ' Create a GraphicsPathIterator.
    Dim myPathIterator As New GraphicsPathIterator(myPath)
    Dim myStartIndex As Integer
    Dim myEndIndex As Integer
    Dim myIsClosed As Boolean

    ' get the number of Subpaths.
    Dim numSubpaths As Integer = myPathIterator.NextSubpath(myPath, _
        myIsClosed)
    numSubpaths -= 1

    ' Rewind the Iterator.
    myPathIterator.Rewind()

    ' List the Subpaths to the screen.
    j = 20
    For i = 0 To numSubpaths - 1
        myPathIterator.NextSubpath(myStartIndex, myEndIndex, _
        myIsClosed)
        e.Graphics.DrawString("Subpath " + i.ToString() + _
            ":  Start: " + myStartIndex.ToString() + "  End: " + _
            myEndIndex.ToString() + "  IsClosed: " + _
            myIsClosed.ToString(), myFont, myBrush, 200, j)
        j += 20
    Next i

    ' Draw the total number of Subpaths to the screen.
    j += 20
    e.Graphics.DrawString("Number Subpaths = " + _
        numSubpaths.ToString(), myFont, myBrush, 200, j)
End Sub

Si applica a