GraphicsPathIterator.NextSubpath Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Sposta il sottopercorso nel sottopercorso successivo nel GraphicsPathspecificato.
Overload
NextSubpath(GraphicsPath, Boolean) |
Ottiene la figura successiva (sottopercorso) dal percorso associato di questo GraphicsPathIterator. |
NextSubpath(Int32, Int32, Boolean) |
Sposta il GraphicsPathIterator nel sottopercorso successivo nel percorso. L'indice iniziale e l'indice finale del sottopercorso successivo sono contenuti nei parametri [out]. |
NextSubpath(GraphicsPath, Boolean)
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
Ottiene la figura successiva (sottopercorso) dal percorso associato di questo GraphicsPathIterator.
public:
int NextSubpath(System::Drawing::Drawing2D::GraphicsPath ^ path, [Runtime::InteropServices::Out] bool % isClosed);
public int NextSubpath (System.Drawing.Drawing2D.GraphicsPath path, out bool isClosed);
member this.NextSubpath : System.Drawing.Drawing2D.GraphicsPath * bool -> int
Public Function NextSubpath (path As GraphicsPath, ByRef isClosed As Boolean) As Integer
Parametri
- path
- GraphicsPath
Oggetto GraphicsPath che deve avere i relativi punti dati impostati in modo che corrispondano ai punti dati della figura recuperata (sottopercorso) per questo iteratore.
- isClosed
- Boolean
[out] Indica se il sottopercorso corrente è chiuso. È true
se l'oggetto se la figura è chiusa; in caso contrario, è false
.
Restituisce
Numero di punti dati nella figura recuperata (sottopercorso). Se non sono presenti altre cifre da recuperare, viene restituito zero.
Esempio
L'esempio seguente è progettato per l'uso con Windows Form e richiede PaintEventArgse
, un oggetto evento OnPaint. Il codice esegue le azioni seguenti:
Crea un oggetto GraphicsPath.
Aggiunge tre linee, un rettangolo, un'ellisse e due marcatori.
Elenca i valori di tutti i punti del percorso sul lato sinistro dello schermo.
Crea un oggetto GraphicsPathIterator.
Crea un oggetto GraphicsPath,
myPathSection
, per ricevere punti copiati.Chiama il metodo NextSubpath, che esegue l'iterazione al terzo sottopercorso (figura) e copia tutti i punti contenuti in tale sottopercorso nel percorso
myPathSection
e restituisce anche il numero di punti copiati insubpathPoints
.Elenca il numero di sottopercorso e il numero di punti contenuti sul lato destro dello schermo.
void NextSubpathExample2( PaintEventArgs^ e )
{
// Create a graphics path.
GraphicsPath^ myPath = gcnew GraphicsPath;
// Set up primitives to add to myPath.
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath->AddLines( myPoints );
myPath->SetMarkers();
myPath->AddRectangle( myRect );
myPath->SetMarkers();
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for listing all of the path's
// points to the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// List the values of all the path points and types to the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
// Rewind the iterator.
myPathIterator->Rewind();
// Create the GraphicsPath section.
GraphicsPath^ myPathSection = gcnew GraphicsPath;
// Iterate to the 3rd subpath and list the number of points therein
// to the screen.
int subpathPoints;
bool IsClosed2;
// Iterate to the third subpath.
subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
// Write the number of subpath points to the screen.
e->Graphics->DrawString( String::Format( "Subpath: 3 Num Points: {0}", subpathPoints ), myFont, myBrush, 200, 20 );
}
public void NextSubpathExample2(PaintEventArgs e)
{
// Create a graphics path.
GraphicsPath myPath = new GraphicsPath();
// Set up primitives to add to myPath.
Point[] myPoints = {new Point(20, 20), new Point(120, 120),
new Point(20, 120),new Point(20, 20) };
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints);
myPath.SetMarkers();
myPath.AddRectangle(myRect);
myPath.SetMarkers();
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for listing all of the path's
// points to the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// List the values of all the path points and types to the screen.
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator myPathIterator = new
GraphicsPathIterator(myPath);
// Rewind the iterator.
myPathIterator.Rewind();
// Create the GraphicsPath section.
GraphicsPath myPathSection = new GraphicsPath();
// Iterate to the 3rd subpath and list the number of points therein
// to the screen.
int subpathPoints;
bool IsClosed2;
// Iterate to the third subpath.
subpathPoints = myPathIterator.NextSubpath(
myPathSection, out IsClosed2);
subpathPoints = myPathIterator.NextSubpath(
myPathSection, out IsClosed2);
subpathPoints = myPathIterator.NextSubpath(
myPathSection, out IsClosed2);
// Write the number of subpath points to the screen.
e.Graphics.DrawString("Subpath: 3" +
" Num Points: " +
subpathPoints.ToString(),
myFont,
myBrush,
200,
20);
}
Public Sub NextSubpathExample2(ByVal e As PaintEventArgs)
' Create a graphics path.
Dim myPath As New GraphicsPath
' Set up primitives to add to myPath.
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints)
myPath.SetMarkers()
myPath.AddRectangle(myRect)
myPath.SetMarkers()
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path,
' and the arrays of the points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for drawing the array
' of points to the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' Draw the set of path points and types to the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + _
", " + myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator for myPath.
Dim myPathIterator As New GraphicsPathIterator(myPath)
' Rewind the iterator.
myPathIterator.Rewind()
' Create the GraphicsPath section.
Dim myPathSection As New GraphicsPath
' Draw the 3rd subpath and the number of points therein
' to the screen.
Dim subpathPoints As Integer
Dim IsClosed2 As Boolean
' Iterate to the third subpath.
subpathPoints = myPathIterator.NextSubpath(myPathSection, _
IsClosed2)
subpathPoints = myPathIterator.NextSubpath(myPathSection, _
IsClosed2)
subpathPoints = myPathIterator.NextSubpath(myPathSection, _
IsClosed2)
' Write the number of subpath points to the screen.
e.Graphics.DrawString("Subpath: 3" + " Num Points: " + _
subpathPoints.ToString(), myFont, myBrush, 200, 20)
End Sub
Si applica a
NextSubpath(Int32, Int32, Boolean)
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
- Origine:
- GraphicsPathIterator.cs
Sposta il GraphicsPathIterator nel sottopercorso successivo nel percorso. L'indice iniziale e l'indice finale del sottopercorso successivo sono contenuti nei parametri [out].
public:
int NextSubpath([Runtime::InteropServices::Out] int % startIndex, [Runtime::InteropServices::Out] int % endIndex, [Runtime::InteropServices::Out] bool % isClosed);
public int NextSubpath (out int startIndex, out int endIndex, out bool isClosed);
member this.NextSubpath : int * int * bool -> int
Public Function NextSubpath (ByRef startIndex As Integer, ByRef endIndex As Integer, ByRef isClosed As Boolean) As Integer
Parametri
- startIndex
- Int32
[out] Riceve l'indice iniziale del sottopercorso successivo.
- endIndex
- Int32
[out] Riceve l'indice finale del sottopercorso successivo.
- isClosed
- Boolean
[out] Indica se il sottopercorso è chiuso.
Restituisce
Numero di percorsi secondari nell'oggetto GraphicsPath.
Esempio
L'esempio seguente è progettato per l'uso con Windows Form e richiede PaintEventArgse
, un oggetto evento OnPaint. Il codice esegue le azioni seguenti:
Crea un oggetto GraphicsPath.
Aggiunge tre righe, un rettangolo e un'ellisse.
Disegna i valori per la matrice di punti allo schermo.
Crea un oggetto GraphicsPathIterator.
Chiama il metodo NextSubpath.
Usa i valori restituiti dalle chiamate iterative a NextSubpath per disegnare i valori di inizio e arresto per ogni sottopercorso sullo schermo.
Disegna il valore per il numero totale di percorsi secondari sullo schermo.
private:
void NextSubpathExample( PaintEventArgs^ e )
{
// Create the GraphicsPath.
GraphicsPath^ myPath = gcnew GraphicsPath;
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath->AddLines( myPoints );
myPath->AddRectangle( myRect );
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for drawing the array of
// points to the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// Draw the set of path points and types to the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
int myStartIndex;
int myEndIndex;
bool myIsClosed;
// get the number of Subpaths.
int numSubpaths = myPathIterator->NextSubpath( myPath, myIsClosed );
numSubpaths -= 1;
// Rewind the Iterator.
myPathIterator->Rewind();
// List the Subpaths to the screen.
j = 20;
for ( i = 0; i < numSubpaths; i++ )
{
myPathIterator->NextSubpath( myStartIndex, myEndIndex, myIsClosed );
String^ s = String::Format( "Subpath {0}: Start: {1}", i, myStartIndex );
s = s + String::Format( " End: {0} IsClosed: {1}", myEndIndex, myIsClosed );
e->Graphics->DrawString( s, myFont, myBrush, 200, j );
j += 20;
}
// Draw the total number of Subpaths to the screen.
j += 20;
e->Graphics->DrawString( String::Format( "Number Subpaths = {0}", numSubpaths ), myFont, myBrush, 200, j );
}
private void NextSubpathExample(PaintEventArgs e)
{
// Create the GraphicsPath.
GraphicsPath myPath = new GraphicsPath();
Point[] myPoints = {new Point(20, 20), new Point(120, 120),
new Point(20, 120),new Point(20, 20) };
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints);
myPath.AddRectangle(myRect);
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for drawing the array of
// points to the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// Draw the set of path points and types to the screen.
for(i=0; i < myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator myPathIterator = new
GraphicsPathIterator(myPath);
int myStartIndex;
int myEndIndex;
bool myIsClosed;
// get the number of Subpaths.
int numSubpaths = myPathIterator.NextSubpath(myPath,
out myIsClosed);
numSubpaths -= 1;
// Rewind the Iterator.
myPathIterator.Rewind();
// List the Subpaths to the screen.
j=20;
for(i=0;i<numSubpaths;i++)
{
myPathIterator.NextSubpath(out myStartIndex,
out myEndIndex,
out myIsClosed);
e.Graphics.DrawString("Subpath " + i.ToString() +
": Start: " + myStartIndex.ToString()+
" End: " + myEndIndex.ToString() +
" IsClosed: " + myIsClosed.ToString(),
myFont,
myBrush,
200,
j);
j += 20;
}
// Draw the total number of Subpaths to the screen.
j += 20;
e.Graphics.DrawString("Number Subpaths = " +
numSubpaths.ToString(),
myFont,
myBrush,
200,
j);
}
Public Sub NextSubpathExample(ByVal e As PaintEventArgs)
' Create the GraphicsPath.
Dim myPath As New GraphicsPath
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints)
myPath.AddRectangle(myRect)
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path,
' and the arrays of the points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for drawing the array of points to the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' Draw the set of path points and types to the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator.
Dim myPathIterator As New GraphicsPathIterator(myPath)
Dim myStartIndex As Integer
Dim myEndIndex As Integer
Dim myIsClosed As Boolean
' get the number of Subpaths.
Dim numSubpaths As Integer = myPathIterator.NextSubpath(myPath, _
myIsClosed)
numSubpaths -= 1
' Rewind the Iterator.
myPathIterator.Rewind()
' List the Subpaths to the screen.
j = 20
For i = 0 To numSubpaths - 1
myPathIterator.NextSubpath(myStartIndex, myEndIndex, _
myIsClosed)
e.Graphics.DrawString("Subpath " + i.ToString() + _
": Start: " + myStartIndex.ToString() + " End: " + _
myEndIndex.ToString() + " IsClosed: " + _
myIsClosed.ToString(), myFont, myBrush, 200, j)
j += 20
Next i
' Draw the total number of Subpaths to the screen.
j += 20
e.Graphics.DrawString("Number Subpaths = " + _
numSubpaths.ToString(), myFont, myBrush, 200, j)
End Sub