Message.Id Proprietà
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Ottiene l'identificatore del messaggio.
public:
property System::String ^ Id { System::String ^ get(); };
[System.Messaging.MessagingDescription("MsgId")]
public string Id { get; }
[<System.Messaging.MessagingDescription("MsgId")>]
member this.Id : string
Public ReadOnly Property Id As String
Valore della proprietà
Identificatore univoco del messaggio, generato da Accodamento messaggi.
- Attributi
Eccezioni
Il messaggio non è stato inviato. Questa proprietà può essere letta solamente da messaggi recuperati da una coda.
-oppure-
La coda di messaggi viene filtrata in modo che venga ignorata la proprietà Id.
Esempio
Nell'esempio di codice seguente viene inviato e ricevuto un messaggio contenente un ordine da e verso una coda. Richiede in particolare un riconoscimento positivo quando il messaggio originale raggiunge o viene recuperato dalla coda.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
ref class MyNewQueue
{
public:
static void CreateQueue( String^ queuePath )
{
try
{
if ( !MessageQueue::Exists( queuePath ) )
{
MessageQueue::Create( queuePath );
}
else
{
Console::WriteLine( "{0} already exists.", queuePath );
}
}
catch ( MessageQueueException^ e )
{
Console::WriteLine( e->Message );
}
}
void SendMessage()
{
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Create a new message.
Message^ myMessage = gcnew Message( "Original Message" );
myMessage->AdministrationQueue = gcnew MessageQueue( ".\\myAdministrationQueue" );
myMessage->AcknowledgeType = (AcknowledgeTypes)(AcknowledgeTypes::PositiveReceive | AcknowledgeTypes::PositiveArrival);
// Send the Order to the queue.
myQueue->Send( myMessage );
return;
}
String^ ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
myQueue->MessageReadPropertyFilter->CorrelationId = true;
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
String^ returnString = nullptr;
try
{
// Receive and format the message.
Message^ myMessage = myQueue->Receive();
// Display message information.
Console::WriteLine( "____________________________________________" );
Console::WriteLine( "Original message information--" );
Console::WriteLine( "Body: {0}", myMessage->Body );
Console::WriteLine( "Id: {0}", myMessage->Id );
Console::WriteLine( "____________________________________________" );
returnString = myMessage->Id;
}
catch ( MessageQueueException^ )
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return returnString;
}
void ReceiveAcknowledgment( String^ messageId, String^ queuePath )
{
bool found = false;
MessageQueue^ queue = gcnew MessageQueue( queuePath );
queue->MessageReadPropertyFilter->CorrelationId = true;
queue->MessageReadPropertyFilter->Acknowledgment = true;
try
{
while ( queue->PeekByCorrelationId( messageId ) != nullptr )
{
Message^ myAcknowledgmentMessage = queue->ReceiveByCorrelationId( messageId );
// Output acknowledgment message information. The correlation Id is identical
// to the id of the original message.
Console::WriteLine( "Acknowledgment Message Information--" );
Console::WriteLine( "Correlation Id: {0}", myAcknowledgmentMessage->CorrelationId );
Console::WriteLine( "Id: {0}", myAcknowledgmentMessage->Id );
Console::WriteLine( "Acknowledgment Type: {0}", myAcknowledgmentMessage->Acknowledgment );
Console::WriteLine( "____________________________________________" );
found = true;
}
}
catch ( InvalidOperationException^ e )
{
// This exception would be thrown if there is no (further) acknowledgment message
// with the specified correlation Id. Only output a message if there are no messages;
// not if the loop has found at least one.
if ( found == false )
{
Console::WriteLine( e->Message );
}
// Handle other causes of invalid operation exception.
}
}
};
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Create new queues.
MyNewQueue::CreateQueue( ".\\myQueue" );
MyNewQueue::CreateQueue( ".\\myAdministrationQueue" );
// Send messages to a queue.
myNewQueue->SendMessage();
// Receive messages from a queue.
String^ messageId = myNewQueue->ReceiveMessage();
// Receive acknowledgment message.
if ( messageId != nullptr )
{
myNewQueue->ReceiveAcknowledgment( messageId, ".\\myAdministrationQueue" );
}
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create new queues.
CreateQueue(".\\myQueue");
CreateQueue(".\\myAdministrationQueue");
// Send messages to a queue.
myNewQueue.SendMessage();
// Receive messages from a queue.
string messageId = myNewQueue.ReceiveMessage();
// Receive acknowledgment message.
if(messageId != null)
{
myNewQueue.ReceiveAcknowledgment(messageId, ".\\myAdministrationQueue");
}
return;
}
//**************************************************
// Creates a new queue.
//**************************************************
public static void CreateQueue(string queuePath)
{
try
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
catch (MessageQueueException e)
{
Console.WriteLine(e.Message);
}
}
//**************************************************
// Sends a string message to a queue.
//**************************************************
public void SendMessage()
{
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Create a new message.
Message myMessage = new Message("Original Message");
myMessage.AdministrationQueue = new MessageQueue(".\\myAdministrationQueue");
myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive | AcknowledgeTypes.PositiveArrival;
// Send the Order to the queue.
myQueue.Send(myMessage);
return;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public string ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
myQueue.MessageReadPropertyFilter.CorrelationId = true;
// Set the formatter to indicate body contains an Order.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(string)});
string returnString = null;
try
{
// Receive and format the message.
Message myMessage = myQueue.Receive();
// Display message information.
Console.WriteLine("____________________________________________");
Console.WriteLine("Original message information--");
Console.WriteLine("Body: " +myMessage.Body.ToString());
Console.WriteLine("Id: " + myMessage.Id.ToString());
Console.WriteLine("____________________________________________");
returnString = myMessage.Id;
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return returnString;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public void ReceiveAcknowledgment(string messageId, string queuePath)
{
bool found = false;
MessageQueue queue = new MessageQueue(queuePath);
queue.MessageReadPropertyFilter.CorrelationId = true;
queue.MessageReadPropertyFilter.Acknowledgment = true;
try
{
while(queue.PeekByCorrelationId(messageId) != null)
{
Message myAcknowledgmentMessage = queue.ReceiveByCorrelationId(messageId);
// Output acknowledgment message information. The correlation Id is identical
// to the id of the original message.
Console.WriteLine("Acknowledgment Message Information--");
Console.WriteLine("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString());
Console.WriteLine("Id: " + myAcknowledgmentMessage.Id.ToString());
Console.WriteLine("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString());
Console.WriteLine("____________________________________________");
found = true;
}
}
catch (InvalidOperationException e)
{
// This exception would be thrown if there is no (further) acknowledgment message
// with the specified correlation Id. Only output a message if there are no messages;
// not if the loop has found at least one.
if(found == false)
{
Console.WriteLine(e.Message);
}
// Handle other causes of invalid operation exception.
}
}
}
}
Imports System.Messaging
' Provides a container class for the example.
Public Class MyNewQueue
' Provides an entry point into the application.
' This example sends and receives a message from
' a queue.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Create new queues.
CreateQueue(".\myQueue")
CreateQueue(".\myAdministrationQueue")
' Send messages to a queue.
myNewQueue.SendMessage()
' Receive messages from a queue.
Dim messageId As String = myNewQueue.ReceiveMessage()
' Receive acknowledgment message.
If Not (messageId Is Nothing) Then
myNewQueue.ReceiveAcknowledgment(messageId, ".\myAdministrationQueue")
End If
Return
End Sub
' Creates a new queue.
Public Shared Sub CreateQueue(queuePath As String)
Try
If Not MessageQueue.Exists(queuePath) Then
MessageQueue.Create(queuePath)
Else
Console.WriteLine((queuePath + " already exists."))
End If
Catch e As MessageQueueException
Console.WriteLine(e.Message)
End Try
End Sub
' Sends a string message to a queue.
Public Sub SendMessage()
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Create a new message.
Dim myMessage As New Message("Original Message")
myMessage.AdministrationQueue = New MessageQueue(".\myAdministrationQueue")
myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive Or AcknowledgeTypes.PositiveArrival
' Send the Order to the queue.
myQueue.Send(myMessage)
Return
End Sub
' Receives a message containing an Order.
Public Function ReceiveMessage() As String
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
myQueue.MessageReadPropertyFilter.CorrelationId = True
' Set the formatter to indicate body contains an Order.
myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(String)})
Dim returnString As String = Nothing
Try
' Receive and format the message.
Dim myMessage As Message = myQueue.Receive()
' Display message information.
Console.WriteLine("____________________________________________")
Console.WriteLine("Original message information--")
Console.WriteLine(("Body: " + myMessage.Body.ToString()))
Console.WriteLine(("Id: " + myMessage.Id.ToString()))
Console.WriteLine("____________________________________________")
returnString = myMessage.Id
' Handle invalid serialization format.
Catch e As InvalidOperationException
Console.WriteLine(e.Message)
End Try
' Catch other exceptions as necessary.
Return returnString
End Function 'ReceiveMessage
' Receives a message containing an Order.
Public Sub ReceiveAcknowledgment(messageId As String, queuePath As String)
Dim found As Boolean = False
Dim queue As New MessageQueue(queuePath)
queue.MessageReadPropertyFilter.CorrelationId = True
queue.MessageReadPropertyFilter.Acknowledgment = True
Try
While Not (queue.PeekByCorrelationId(messageId) Is Nothing)
Dim myAcknowledgmentMessage As Message = queue.ReceiveByCorrelationId(messageId)
' Output acknowledgment message information. The correlation Id is identical
' to the id of the original message.
Console.WriteLine("Acknowledgment Message Information--")
Console.WriteLine(("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString()))
Console.WriteLine(("Id: " + myAcknowledgmentMessage.Id.ToString()))
Console.WriteLine(("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString()))
Console.WriteLine("____________________________________________")
found = True
End While
Catch e As InvalidOperationException
' This exception would be thrown if there is no (further) acknowledgment message
' with the specified correlation Id. Only output a message if there are no messages;
' not if the loop has found at least one.
If found = False Then
Console.WriteLine(e.Message)
End If
End Try
End Sub
End Class
Commenti
Accodamento messaggi genera un identificatore di messaggio quando viene inviato il messaggio. L'identificatore è composto da 20 byte e include due elementi: il computer Guid del computer di invio e un identificatore univoco per il messaggio nel computer. La combinazione dei due elementi genera un identificatore di messaggio univoco per la rete.
Accodamento messaggi genera identificatori di messaggio per tutti i messaggi, inclusi il riconoscimento e i messaggi di report. Un messaggio di riconoscimento viene in genere inviato da Accodamento messaggi in reazione all'arrivo o all'errore di un messaggio originale inviato. È possibile trovare il Id valore della proprietà del messaggio originale nella CorrelationId proprietà di un messaggio di riconoscimento.
È anche possibile usare la Id proprietà quando si invia un messaggio di risposta a una coda di risposta. Per includere l'identificatore del messaggio originale in un messaggio di risposta, impostare la CorrelationId proprietà del messaggio di risposta sulla Id proprietà del messaggio originale. L'applicazione che legge il messaggio di risposta può quindi usare l'identificatore di correlazione del messaggio di risposta per identificare il messaggio originale.