Random.Next Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Restituisce un intero casuale.
Overload
Next() |
Restituisce un intero casuale non negativo. |
Next(Int32) |
Restituisce un intero casuale non negativo inferiore al massimo specificato. |
Next(Int32, Int32) |
Restituisce un numero intero casuale all'interno di un intervallo specificato. |
Next()
- Origine:
- Random.cs
- Origine:
- Random.cs
- Origine:
- Random.cs
Restituisce un intero casuale non negativo.
public:
virtual int Next();
public virtual int Next ();
abstract member Next : unit -> int
override this.Next : unit -> int
Public Overridable Function Next () As Integer
Restituisce
Intero con segno a 32 bit maggiore o uguale a 0 e minore di Int32.MaxValue.
Esempio
Nell'esempio riportato di seguito vengono effettuate chiamate ripetute al metodo Next per generare un numero specifico di numeri casuali richiesti dall'utente. Il metodo Console.ReadLine viene utilizzato per ricevere l'input del cliente.
using namespace System;
void main()
{
Console::Write("Number of random numbers to generate: ");
String^ line = Console::ReadLine();
unsigned int numbers = 0;
Random^ rnd = gcnew Random();
if (! UInt32::TryParse(line, numbers))
numbers = 10;
for (unsigned int ctr = 1; ctr <= numbers; ctr++)
Console::WriteLine("{0,15:N0}", rnd->Next());
}
// The example displays output like the following when asked to generate
// 15 random numbers:
// Number of random numbers to generate: 15
// 1,733,189,596
// 566,518,090
// 1,166,108,546
// 1,931,426,514
// 1,341,108,291
// 1,012,698,049
// 890,578,409
// 1,377,589,722
// 2,108,384,181
// 1,532,939,448
// 762,207,767
// 815,074,920
// 1,521,208,785
// 1,950,436,671
// 1,266,596,666
Console.Write("Number of random numbers to generate: ");
string? line = Console.ReadLine();
Random rnd = new Random();
if (!int.TryParse(line, out int numbers) || numbers <= 0)
{
numbers = 10;
}
for (uint ctr = 1; ctr <= numbers; ctr++)
Console.WriteLine($"{rnd.Next(),15:N0}");
// The example displays output like the following when asked to generate
// 15 random numbers:
// Number of random numbers to generate: 15
// 367 920 603
// 1 143 790 667
// 1 360 963 275
// 1 851 697 775
// 248 956 796
// 1 009 615 458
// 1 617 743 155
// 1 821 609 652
// 1 661 761 949
// 477 300 794
// 288 418 129
// 425 371 492
// 1 558 147 880
// 1 473 704 017
// 777 507 489
let rnd = Random()
printfn "Generating 10 random numbers:"
for _ = 1 to 10 do
printfn $"{rnd.Next(),15:N0}"
// The example displays output like the following:
//
// Generating 10 random numbers:
// 1,733,189,596
// 566,518,090
// 1,166,108,546
// 1,931,426,514
// 1,532,939,448
// 762,207,767
// 815,074,920
// 1,521,208,785
// 1,950,436,671
// 1,266,596,666
Module Example
Public Sub Main()
Console.Write("Number of random numbers to generate: ")
Dim line As String = Console.ReadLine()
Dim numbers As UInteger = 0
Dim rnd As New Random()
If Not UInt32.TryParse(line, numbers) Then numbers = 10
For ctr As UInteger = 1 To numbers
Console.WriteLine("{0,15:N0}", rnd.Next())
Next
End Sub
End Module
' The example displays output like the following when asked to generate
' 15 random numbers:
' Number of random numbers to generate: 15
' 1,733,189,596
' 566,518,090
' 1,166,108,546
' 1,931,426,514
' 1,341,108,291
' 1,012,698,049
' 890,578,409
' 1,377,589,722
' 2,108,384,181
' 1,532,939,448
' 762,207,767
' 815,074,920
' 1,521,208,785
' 1,950,436,671
' 1,266,596,666
Nell'esempio seguente viene derivata una classe da Random per generare una sequenza di numeri casuali la cui distribuzione differisce dalla distribuzione uniforme generata dal Sample metodo della classe base. Esegue l'override del Sample metodo per fornire la distribuzione di numeri casuali e esegue l'override del Random.Next metodo per usare serie di numeri casuali.
using namespace System;
// This derived class converts the uniformly distributed random
// numbers generated by base.Sample() to another distribution.
public ref class RandomProportional : Random
{
// The Sample method generates a distribution proportional to the value
// of the random numbers, in the range [0.0, 1.0].
protected:
virtual double Sample() override
{
return Math::Sqrt(Random::Sample());
}
public:
RandomProportional()
{}
virtual int Next() override
{
return (int) (Sample() * Int32::MaxValue);
}
};
int main(array<System::String ^> ^args)
{
const int rows = 4, cols = 6;
const int runCount = 1000000;
const int distGroupCount = 10;
const double intGroupSize =
((double) Int32::MaxValue + 1.0) / (double)distGroupCount;
RandomProportional ^randObj = gcnew RandomProportional();
array<int>^ intCounts = gcnew array<int>(distGroupCount);
array<int>^ realCounts = gcnew array<int>(distGroupCount);
Console::WriteLine(
"\nThe derived RandomProportional class overrides " +
"the Sample method to \ngenerate random numbers " +
"in the range [0.0, 1.0]. The distribution \nof " +
"the numbers is proportional to their numeric values. " +
"For example, \nnumbers are generated in the " +
"vicinity of 0.75 with three times the \n" +
"probability of those generated near 0.25.");
Console::WriteLine(
"\nRandom doubles generated with the NextDouble() " +
"method:\n");
// Generate and display [rows * cols] random doubles.
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
Console::Write("{0,12:F8}", randObj->NextDouble());
Console::WriteLine();
}
Console::WriteLine(
"\nRandom integers generated with the Next() " +
"method:\n");
// Generate and display [rows * cols] random integers.
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
Console::Write("{0,12}", randObj->Next());
Console::WriteLine();
}
Console::WriteLine(
"\nTo demonstrate the proportional distribution, " +
"{0:N0} random \nintegers and doubles are grouped " +
"into {1} equal value ranges. This \n" +
"is the count of values in each range:\n",
runCount, distGroupCount);
Console::WriteLine(
"{0,21}{1,10}{2,20}{3,10}", "Integer Range",
"Count", "Double Range", "Count");
Console::WriteLine(
"{0,21}{1,10}{2,20}{3,10}", "-------------",
"-----", "------------", "-----");
// Generate random integers and doubles, and then count
// them by group.
for (int i = 0; i < runCount; i++)
{
intCounts[ (int)((double)randObj->Next() /
intGroupSize) ]++;
realCounts[ (int)(randObj->NextDouble() *
(double)distGroupCount) ]++;
}
// Display the count of each group.
for (int i = 0; i < distGroupCount; i++)
Console::WriteLine(
"{0,10}-{1,10}{2,10:N0}{3,12:N5}-{4,7:N5}{5,10:N0}",
(int)((double)i * intGroupSize),
(int)((double)(i + 1) * intGroupSize - 1.0),
intCounts[ i ],
((double)i) / (double)distGroupCount,
((double)(i + 1)) / (double)distGroupCount,
realCounts[ i ]);
return 0;
}
/*
This example of Random.Sample() displays output similar to the following:
The derived RandomProportional class overrides the Sample method to
generate random numbers in the range [0.0, 1.0). The distribution
of the numbers is proportional to the number values. For example,
numbers are generated in the vicinity of 0.75 with three times the
probability of those generated near 0.25.
Random doubles generated with the NextDouble() method:
0.59455719 0.17589882 0.83134398 0.35795862 0.91467727 0.54022658
0.93716947 0.54817519 0.94685080 0.93705478 0.18582318 0.71272428
0.77708682 0.95386216 0.70412393 0.86099417 0.08275804 0.79108316
0.71019941 0.84205103 0.41685082 0.58186880 0.89492302 0.73067715
Random integers generated with the Next() method:
1570755704 1279192549 1747627711 1705700211 1372759203 1849655615
2046235980 1210843924 1554274149 1307936697 1480207570 1057595022
337854215 844109928 2028310798 1386669369 2073517658 1291729809
1537248240 1454198019 1934863511 1640004334 2032620207 534654791
To demonstrate the proportional distribution, 1,000,000 random
integers and doubles are grouped into 10 equal value ranges. This
is the count of values in each range:
Integer Range Count Double Range Count
------------- ----- ------------ -----
0- 214748363 10,079 0.00000-0.10000 10,148
214748364- 429496728 29,835 0.10000-0.20000 29,849
429496729- 644245093 49,753 0.20000-0.30000 49,948
644245094- 858993458 70,325 0.30000-0.40000 69,656
858993459-1073741823 89,906 0.40000-0.50000 90,337
1073741824-1288490187 109,868 0.50000-0.60000 110,225
1288490188-1503238552 130,388 0.60000-0.70000 129,986
1503238553-1717986917 149,231 0.70000-0.80000 150,428
1717986918-1932735282 170,234 0.80000-0.90000 169,610
1932735283-2147483647 190,381 0.90000-1.00000 189,813
*/
using System;
// This derived class converts the uniformly distributed random
// numbers generated by base.Sample() to another distribution.
public class RandomProportional : Random
{
// The Sample method generates a distribution proportional to the value
// of the random numbers, in the range [0.0, 1.0].
protected override double Sample()
{
return Math.Sqrt(base.Sample());
}
public override int Next()
{
return (int) (Sample() * int.MaxValue);
}
}
public class RandomSampleDemo
{
static void Main()
{
const int rows = 4, cols = 6;
const int runCount = 1000000;
const int distGroupCount = 10;
const double intGroupSize =
((double)int.MaxValue + 1.0) / (double)distGroupCount;
RandomProportional randObj = new RandomProportional();
int[ ] intCounts = new int[ distGroupCount ];
int[ ] realCounts = new int[ distGroupCount ];
Console.WriteLine(
"\nThe derived RandomProportional class overrides " +
"the Sample method to \ngenerate random numbers " +
"in the range [0.0, 1.0]. The distribution \nof " +
"the numbers is proportional to their numeric values. " +
"For example, \nnumbers are generated in the " +
"vicinity of 0.75 with three times the \n" +
"probability of those generated near 0.25.");
Console.WriteLine(
"\nRandom doubles generated with the NextDouble() " +
"method:\n");
// Generate and display [rows * cols] random doubles.
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
Console.Write("{0,12:F8}", randObj.NextDouble());
Console.WriteLine();
}
Console.WriteLine(
"\nRandom integers generated with the Next() " +
"method:\n");
// Generate and display [rows * cols] random integers.
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
Console.Write("{0,12}", randObj.Next());
Console.WriteLine();
}
Console.WriteLine(
"\nTo demonstrate the proportional distribution, " +
"{0:N0} random \nintegers and doubles are grouped " +
"into {1} equal value ranges. This \n" +
"is the count of values in each range:\n",
runCount, distGroupCount);
Console.WriteLine(
"{0,21}{1,10}{2,20}{3,10}", "Integer Range",
"Count", "Double Range", "Count");
Console.WriteLine(
"{0,21}{1,10}{2,20}{3,10}", "-------------",
"-----", "------------", "-----");
// Generate random integers and doubles, and then count
// them by group.
for (int i = 0; i < runCount; i++)
{
intCounts[ (int)((double)randObj.Next() /
intGroupSize) ]++;
realCounts[ (int)(randObj.NextDouble() *
(double)distGroupCount) ]++;
}
// Display the count of each group.
for (int i = 0; i < distGroupCount; i++)
Console.WriteLine(
"{0,10}-{1,10}{2,10:N0}{3,12:N5}-{4,7:N5}{5,10:N0}",
(int)((double)i * intGroupSize),
(int)((double)(i + 1) * intGroupSize - 1.0),
intCounts[ i ],
((double)i) / (double)distGroupCount,
((double)(i + 1)) / (double)distGroupCount,
realCounts[ i ]);
}
}
/*
This example of Random.Sample() displays output similar to the following:
The derived RandomProportional class overrides the Sample method to
generate random numbers in the range [0.0, 1.0). The distribution
of the numbers is proportional to the number values. For example,
numbers are generated in the vicinity of 0.75 with three times the
probability of those generated near 0.25.
Random doubles generated with the NextDouble() method:
0.59455719 0.17589882 0.83134398 0.35795862 0.91467727 0.54022658
0.93716947 0.54817519 0.94685080 0.93705478 0.18582318 0.71272428
0.77708682 0.95386216 0.70412393 0.86099417 0.08275804 0.79108316
0.71019941 0.84205103 0.41685082 0.58186880 0.89492302 0.73067715
Random integers generated with the Next() method:
1570755704 1279192549 1747627711 1705700211 1372759203 1849655615
2046235980 1210843924 1554274149 1307936697 1480207570 1057595022
337854215 844109928 2028310798 1386669369 2073517658 1291729809
1537248240 1454198019 1934863511 1640004334 2032620207 534654791
To demonstrate the proportional distribution, 1,000,000 random
integers and doubles are grouped into 10 equal value ranges. This
is the count of values in each range:
Integer Range Count Double Range Count
------------- ----- ------------ -----
0- 214748363 10,079 0.00000-0.10000 10,148
214748364- 429496728 29,835 0.10000-0.20000 29,849
429496729- 644245093 49,753 0.20000-0.30000 49,948
644245094- 858993458 70,325 0.30000-0.40000 69,656
858993459-1073741823 89,906 0.40000-0.50000 90,337
1073741824-1288490187 109,868 0.50000-0.60000 110,225
1288490188-1503238552 130,388 0.60000-0.70000 129,986
1503238553-1717986917 149,231 0.70000-0.80000 150,428
1717986918-1932735282 170,234 0.80000-0.90000 169,610
1932735283-2147483647 190,381 0.90000-1.00000 189,813
*/
' This derived class converts the uniformly distributed random
' numbers generated by base.Sample() to another distribution.
Public Class RandomProportional
Inherits Random
' The Sample method generates a distribution proportional to the value
' of the random numbers, in the range [0.0, 1.0].
Protected Overrides Function Sample() As Double
Return Math.Sqrt(MyBase.Sample())
End Function
Public Overrides Function [Next]() As Integer
Return Sample() * Integer.MaxValue
End Function
End Class
Module RandomSampleDemo
Sub Main()
Const rows As Integer = 4, cols As Integer = 6
Const runCount As Integer = 1000000
Const distGroupCount As Integer = 10
Const intGroupSize As Double = _
(CDbl(Integer.MaxValue) + 1.0) / _
CDbl(distGroupCount)
Dim randObj As New RandomProportional()
Dim intCounts(distGroupCount) As Integer
Dim realCounts(distGroupCount) As Integer
Dim i As Integer, j As Integer
Console.WriteLine(vbCrLf & _
"The derived RandomProportional class overrides " & _
"the Sample method to " & vbCrLf & _
"generate random numbers in the range " & _
"[0.0, 1.0]. The distribution " & vbCrLf & _
"of the numbers is proportional to their numeric " & _
"values. For example, " & vbCrLf & _
"numbers are generated in the vicinity of 0.75 " & _
"with three times " & vbCrLf & "the " & _
"probability of those generated near 0.25.")
Console.WriteLine(vbCrLf & _
"Random doubles generated with the NextDouble() " & _
"method:" & vbCrLf)
' Generate and display [rows * cols] random doubles.
For i = 0 To rows - 1
For j = 0 To cols - 1
Console.Write("{0,12:F8}", randObj.NextDouble())
Next j
Console.WriteLine()
Next i
Console.WriteLine(vbCrLf & _
"Random integers generated with the Next() " & _
"method:" & vbCrLf)
' Generate and display [rows * cols] random integers.
For i = 0 To rows - 1
For j = 0 To cols - 1
Console.Write("{0,12}", randObj.Next())
Next j
Console.WriteLine()
Next i
Console.WriteLine(vbCrLf & _
"To demonstrate the proportional distribution, " & _
"{0:N0} random " & vbCrLf & _
"integers and doubles are grouped into {1} " & _
"equal value ranges. This " & vbCrLf & _
"is the count of values in each range:" & vbCrLf, _
runCount, distGroupCount)
Console.WriteLine("{0,21}{1,10}{2,20}{3,10}", _
"Integer Range", "Count", "Double Range", "Count")
Console.WriteLine("{0,21}{1,10}{2,20}{3,10}", _
"-------------", "-----", "------------", "-----")
' Generate random integers and doubles, and then count
' them by group.
For i = 0 To runCount - 1
intCounts(Fix(CDbl(randObj.Next()) / _
intGroupSize)) += 1
realCounts(Fix(randObj.NextDouble() * _
CDbl(distGroupCount))) += 1
Next i
' Display the count of each group.
For i = 0 To distGroupCount - 1
Console.WriteLine( _
"{0,10}-{1,10}{2,10:N0}{3,12:N5}-{4,7:N5}{5,10:N0}", _
Fix(CDbl(i) * intGroupSize), _
Fix(CDbl(i + 1) * intGroupSize - 1.0), _
intCounts(i), _
CDbl(i) / CDbl(distGroupCount), _
CDbl(i + 1) / CDbl(distGroupCount), _
realCounts(i))
Next i
End Sub
End Module
' This example of Random.Sample() generates output similar to the following:
'
' The derived RandomProportional class overrides the Sample method to
' generate random numbers in the range [0.0, 1.0]. The distribution
' of the numbers is proportional to their numeric values. For example,
' numbers are generated in the vicinity of 0.75 with three times
' the probability of those generated near 0.25.
'
' Random doubles generated with the NextDouble() method:
'
' 0.28377004 0.75920598 0.33430371 0.66720626 0.97080243 0.27353772
' 0.17787962 0.54618410 0.08145080 0.56286100 0.99002910 0.64898614
' 0.27673277 0.99455281 0.93778966 0.76162002 0.70533771 0.44375798
' 0.55939883 0.87383136 0.66465779 0.77392566 0.42393411 0.82409159
'
' Random integers generated with the Next() method:
'
' 1364479914 1230312341 1657373812 1526222928 988564704 700078020
' 1801013705 1541517421 1146312560 338318389 1558995993 2027260859
' 884520932 1320070465 570200106 1027684711 943035246 2088689333
' 630809089 1705728475 2140787648 2097858166 1863010875 1386804198
'
' To demonstrate the proportional distribution, 1,000,000 random
' integers and doubles are grouped into 10 equal value ranges. This
' is the count of values in each range:
'
' Integer Range Count Double Range Count
' ------------- ----- ------------ -----
' 0- 214748363 9,892 0.00000-0.10000 9,928
' 214748364- 429496728 30,341 0.10000-0.20000 30,101
' 429496729- 644245093 49,958 0.20000-0.30000 49,964
' 644245094- 858993458 70,099 0.30000-0.40000 70,213
' 858993459-1073741823 90,801 0.40000-0.50000 89,553
' 1073741824-1288490187 109,699 0.50000-0.60000 109,427
' 1288490188-1503238552 129,438 0.60000-0.70000 130,339
' 1503238553-1717986917 149,886 0.70000-0.80000 150,000
' 1717986918-1932735282 170,338 0.80000-0.90000 170,128
' 1932735283-2147483647 189,548 0.90000-1.00000 190,347
Commenti
Random.Next genera un numero casuale il cui valore è compreso tra 0 e minore di Int32.MaxValue. Per generare un numero casuale il cui valore è compreso tra 0 e un altro numero positivo, usare l'overload del Random.Next(Int32) metodo. Per generare un numero casuale all'interno di un intervallo diverso, usare l'overload del Random.Next(Int32, Int32) metodo.
Note per gli eredi
A partire da .NET Framework versione 2.0, se si deriva una classe da Random e si esegue l'override del metodo, la distribuzione fornita dall'implementazione derivata del Sample() metodo non viene usata nelle chiamate all'implementazione Sample() della classe base del Next() metodo. Viene invece usata la distribuzione uniforme restituita dalla classe base Random . Questo comportamento migliora le prestazioni complessive della Random classe. Per modificare questo comportamento per chiamare il metodo nella classe derivata, è anche necessario eseguire l'override Sample() del Next() metodo.
Vedi anche
Si applica a
Next(Int32)
- Origine:
- Random.cs
- Origine:
- Random.cs
- Origine:
- Random.cs
Restituisce un intero casuale non negativo inferiore al massimo specificato.
public:
virtual int Next(int maxValue);
public virtual int Next (int maxValue);
abstract member Next : int -> int
override this.Next : int -> int
Public Overridable Function Next (maxValue As Integer) As Integer
Parametri
- maxValue
- Int32
Limite superiore esclusivo del numero casuale da generare.
maxValue
deve essere maggiore o uguale a 0.
Restituisce
Intero con segno a 32 bit maggiore o uguale a 0 e minore di maxValue
; ovvero, l'intervallo dei valori restituiti in genere include 0 ma non maxValue
. Tuttavia, se maxValue
uguale a 0, viene restituito 0.
Eccezioni
maxValue
è minore di 0.
Esempio
Nell'esempio seguente vengono generati numeri interi casuali con vari overload del Next metodo.
// Example of the Random::Next() methods.
using namespace System;
// Generate random numbers with no bounds specified.
void NoBoundsRandoms(int seed)
{
Console::WriteLine("\nRandom object, seed = {0}, no bounds:", seed);
Random^ randObj = gcnew Random(seed);
// Generate six random integers from 0 to int.MaxValue.
for (int j = 0; j < 6; j++)
Console::Write("{0,11} ", randObj->Next());
Console::WriteLine();
}
// Generate random numbers with an upper bound specified.
void UpperBoundRandoms(int seed, int upper)
{
Console::WriteLine("\nRandom object, seed = {0}, upper bound = {1}:", seed, upper);
Random^ randObj = gcnew Random(seed);
// Generate six random integers from 0 to the upper bound.
for (int j = 0; j < 6; j++)
Console::Write("{0,11} ", randObj->Next(upper));
Console::WriteLine();
}
// Generate random numbers with both bounds specified.
void BothBoundsRandoms(int seed, int lower, int upper)
{
Console::WriteLine("\nRandom object, seed = {0}, lower = {1}, upper = {2}:", seed, lower, upper);
Random^ randObj = gcnew Random(seed);
// Generate six random integers from the lower to
// upper bounds.
for (int j = 0; j < 6; j++)
Console::Write("{0,11} ", randObj->Next(lower, upper));
Console::WriteLine();
}
int main()
{
Console::WriteLine("This example of the Random::Next() methods\n"
"generates the following output.\n");
Console::WriteLine("Create Random objects all with the same seed and "
"generate\nsequences of numbers with different "
"bounds. Note the effect\nthat the various "
"combinations of bounds have on the sequences.");
NoBoundsRandoms(234);
UpperBoundRandoms(234, Int32::MaxValue);
UpperBoundRandoms(234, 2000000000);
UpperBoundRandoms(234, 200000000);
BothBoundsRandoms(234, 0, Int32::MaxValue);
BothBoundsRandoms(234, Int32::MinValue, Int32::MaxValue);
BothBoundsRandoms(234, -2000000000, 2000000000);
BothBoundsRandoms(234, -200000000, 200000000);
BothBoundsRandoms(234, -2000, 2000);
}
/*
This example of the Random::Next() methods
generates the following output.
Create Random objects all with the same seed and generate
sequences of numbers with different bounds. Note the effect
that the various combinations of bounds have on the sequences.
Random object, seed = 234, no bounds:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, upper bound = 2147483647:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, upper bound = 2000000000:
1947533580 954563751 662424922 1007613896 1707392518 101943116
Random object, seed = 234, upper bound = 200000000:
194753358 95456375 66242492 100761389 170739251 10194311
Random object, seed = 234, lower = 0, upper = 2147483647:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, lower = -2147483648, upper = 2147483647:
2034812868 -97573602 -724936960 16350718 1519113864 -1928562472
Random object, seed = 234, lower = -2000000000, upper = 2000000000:
1895067160 -90872498 -675150156 15227793 1414785036 -1796113767
Random object, seed = 234, lower = -200000000, upper = 200000000:
189506716 -9087250 -67515016 1522779 141478503 -179611377
Random object, seed = 234, lower = -2000, upper = 2000:
1895 -91 -676 15 1414 -1797
*/
Console.WriteLine(
"""
This example of the Random.Next() methods
generates the following output.
"""
);
Console.WriteLine(
"""
Create Random objects all with the same seed and
generate\nsequences of numbers with different
bounds. Note the effect\nthat the various
combinations of bounds have on the sequences.
"""
);
NoBoundsRandoms(234);
UpperBoundRandoms(234, int.MaxValue);
UpperBoundRandoms(234, 2000000000);
UpperBoundRandoms(234, 200000000);
BothBoundsRandoms(234, 0, int.MaxValue);
BothBoundsRandoms(234, int.MinValue, int.MaxValue);
BothBoundsRandoms(234, -2000000000, 2000000000);
BothBoundsRandoms(234, -200000000, 200000000);
BothBoundsRandoms(234, -2000, 2000);
// Generate random numbers with no bounds specified.
void NoBoundsRandoms(int seed)
{
Console.WriteLine(
$"\nRandom object, seed = {seed}, no bounds:"
);
Random randObj = new(seed);
// Generate six random integers from 0 to int.MaxValue.
for (int j = 0; j < 6; j++)
Console.Write($"{randObj.Next(),11} ");
Console.WriteLine();
}
// Generate random numbers with an upper bound specified.
void UpperBoundRandoms(int seed, int upper)
{
Console.WriteLine(
$"\nRandom object, seed = {seed}, upper bound = {upper}:"
);
Random randObj = new(seed);
// Generate six random integers from 0 to the upper bound.
for (int j = 0; j < 6; j++)
Console.Write($"{randObj.Next(upper),11} ");
Console.WriteLine();
}
// Generate random numbers with both bounds specified.
void BothBoundsRandoms(int seed, int lower, int upper)
{
Console.WriteLine(
"\nRandom object, seed = {0}, lower = {1}, " +
"upper = {2}:", seed, lower, upper);
Random randObj = new(seed);
// Generate six random integers from the lower to
// upper bounds.
for (int j = 0; j < 6; j++)
Console.Write($"{randObj.Next(lower, upper),11} ");
Console.WriteLine();
}
/*
This example of the Random.Next() methods
generates the following output.
Create Random objects all with the same seed and generate
sequences of numbers with different bounds. Note the effect
that the various combinations of bounds have on the sequences.
Random object, seed = 234, no bounds:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, upper bound = 2147483647:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, upper bound = 2000000000:
1947533580 954563751 662424922 1007613896 1707392518 101943116
Random object, seed = 234, upper bound = 200000000:
194753358 95456375 66242492 100761389 170739251 10194311
Random object, seed = 234, lower = 0, upper = 2147483647:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, lower = -2147483648, upper = 2147483647:
2034812868 -97573602 -724936960 16350718 1519113864 -1928562472
Random object, seed = 234, lower = -2000000000, upper = 2000000000:
1895067160 -90872498 -675150156 15227793 1414785036 -1796113767
Random object, seed = 234, lower = -200000000, upper = 200000000:
189506716 -9087250 -67515016 1522779 141478503 -179611377
Random object, seed = 234, lower = -2000, upper = 2000:
1895 -91 -676 15 1414 -1797
*/
let noBoundsRandoms seed =
printfn "\nRandom object, seed = %i, no bounds:" seed
let randObj = Random seed
// Generate six random integers from 0 to int.MaxValue.
for _ = 1 to 6 do
printf $"%11i{randObj.Next()} "
printfn ""
// Generate random numbers with an upper bound specified.
let upperBoundRandoms seed upper =
printfn $"\nRandom object, seed = %i{seed}, upper bound = %i{upper}"
let randObj = Random seed
// Generate six random integers from 0 to the upper bound.
for _ = 1 to 6 do
printf $"%11i{randObj.Next upper} "
printfn ""
// Generate random numbers with both bounds specified.
let bothBoundRandoms seed lower upper =
printfn $"\nRandom object, seed = %i{seed}, lower = %i{lower}, upper = %i{upper}: "
let randObj = Random seed
// Generate six random integers from the lower to upper bounds.
for _ = 1 to 6 do
printf $"%11i{randObj.Next(lower,upper)} "
printfn ""
printfn "This example of the Random.Next() methods\ngenerates the following.\n"
printfn """Create Random objects all with the same seed and generate
sequences of numbers with different bounds. Note the effect
that the various combinations of bounds have on the sequences."""
noBoundsRandoms 234
upperBoundRandoms 234 Int32.MaxValue
upperBoundRandoms 234 2000000000
upperBoundRandoms 234 200000000
bothBoundRandoms 234 0 Int32.MaxValue
bothBoundRandoms 234 Int32.MinValue Int32.MaxValue
bothBoundRandoms 234 -2000000000 2000000000
bothBoundRandoms 234 -200000000 200000000
bothBoundRandoms 234 -2000 2000
(*
This example of the Random.Next() methods
generates the following output.
Create Random objects all with the same seed and generate
sequences of numbers with different bounds. Note the effect
that the various combinations of bounds have on the sequences.
Random object, seed = 234, no bounds:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, upper bound = 2147483647:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, upper bound = 2000000000:
1947533580 954563751 662424922 1007613896 1707392518 101943116
Random object, seed = 234, upper bound = 200000000:
194753358 95456375 66242492 100761389 170739251 10194311
Random object, seed = 234, lower = 0, upper = 2147483647:
2091148258 1024955023 711273344 1081917183 1833298756 109460588
Random object, seed = 234, lower = -2147483648, upper = 2147483647:
2034812868 -97573602 -724936960 16350718 1519113864 -1928562472
Random object, seed = 234, lower = -2000000000, upper = 2000000000:
1895067160 -90872498 -675150156 15227793 1414785036 -1796113767
Random object, seed = 234, lower = -200000000, upper = 200000000:
189506716 -9087250 -67515016 1522779 141478503 -179611377
Random object, seed = 234, lower = -2000, upper = 2000:
1895 -91 -676 15 1414 -1797
*)
' Example of the Random.Next() methods.
Module RandomNextDemo
' Generate random numbers with no bounds specified.
Sub NoBoundsRandoms(seed As Integer)
Console.WriteLine(vbCrLf &
"Random object, seed = {0}, no bounds:", seed)
Dim randObj As New Random(seed)
' Generate six random integers from 0 to int.MaxValue.
Dim j As Integer
For j = 0 To 5
Console.Write("{0,11} ", randObj.Next())
Next j
Console.WriteLine()
End Sub
' Generate random numbers with an upper bound specified.
Sub UpperBoundRandoms(seed As Integer, upper As Integer)
Console.WriteLine(vbCrLf &
"Random object, seed = {0}, upper bound = {1}:",
seed, upper)
Dim randObj As New Random(seed)
' Generate six random integers from 0 to the upper bound.
Dim j As Integer
For j = 0 To 5
Console.Write("{0,11} ", randObj.Next(upper))
Next j
Console.WriteLine()
End Sub
' Generate random numbers with both bounds specified.
Sub BothBoundsRandoms(seed As Integer, lower As Integer, upper As Integer)
Console.WriteLine(vbCrLf &
"Random object, seed = {0}, lower = {1}, " &
"upper = {2}:", seed, lower, upper)
Dim randObj As New Random(seed)
' Generate six random integers from the lower to
' upper bounds.
Dim j As Integer
For j = 0 To 5
Console.Write("{0,11} ",
randObj.Next(lower, upper))
Next j
Console.WriteLine()
End Sub
Sub Main()
Console.WriteLine(
"This example of the Random.Next() methods" &
vbCrLf & "generates the following output." & vbCrLf)
Console.WriteLine(
"Create Random objects all with the same seed " &
"and generate" & vbCrLf & "sequences of numbers " &
"with different bounds. Note the effect " & vbCrLf &
"that the various combinations " &
"of bounds have on the sequences.")
NoBoundsRandoms(234)
UpperBoundRandoms(234, Int32.MaxValue)
UpperBoundRandoms(234, 2000000000)
UpperBoundRandoms(234, 200000000)
BothBoundsRandoms(234, 0, Int32.MaxValue)
BothBoundsRandoms(234, Int32.MinValue, Int32.MaxValue)
BothBoundsRandoms(234, -2000000000, 2000000000)
BothBoundsRandoms(234, -200000000, 200000000)
BothBoundsRandoms(234, -2000, 2000)
End Sub
End Module
' This example of the Random.Next() methods
' generates the following output.
'
' Create Random objects all with the same seed and generate
' sequences of numbers with different bounds. Note the effect
' that the various combinations of bounds have on the sequences.
'
' Random object, seed = 234, no bounds:
' 2091148258 1024955023 711273344 1081917183 1833298756 109460588
'
' Random object, seed = 234, upper bound = 2147483647:
' 2091148258 1024955023 711273344 1081917183 1833298756 109460588
'
' Random object, seed = 234, upper bound = 2000000000:
' 1947533580 954563751 662424922 1007613896 1707392518 101943116
'
' Random object, seed = 234, upper bound = 200000000:
' 194753358 95456375 66242492 100761389 170739251 10194311
'
' Random object, seed = 234, lower = 0, upper = 2147483647:
' 2091148258 1024955023 711273344 1081917183 1833298756 109460588
'
' Random object, seed = 234, lower = -2147483648, upper = 2147483647:
' 2034812868 -97573602 -724936960 16350718 1519113864 -1928562472
'
' Random object, seed = 234, lower = -2000000000, upper = 2000000000:
' 1895067160 -90872498 -675150156 15227793 1414785036 -1796113767
'
' Random object, seed = 234, lower = -200000000, upper = 200000000:
' 189506716 -9087250 -67515016 1522779 141478503 -179611377
'
' Random object, seed = 234, lower = -2000, upper = 2000:
' 1895 -91 -676 15 1414 -1797
Nell'esempio seguente viene generato un intero casuale che usa come indice per recuperare un valore stringa da una matrice. Poiché l'indice più alto della matrice è minore della relativa lunghezza, il valore della Array.Length proprietà viene fornito come maxValue
parametro.
using namespace System;
void main()
{
Random^ rnd = gcnew Random();
array<String^>^ malePetNames = { "Rufus", "Bear", "Dakota", "Fido",
"Vanya", "Samuel", "Koani", "Volodya",
"Prince", "Yiska" };
array<String^>^ femalePetNames = { "Maggie", "Penny", "Saya", "Princess",
"Abby", "Laila", "Sadie", "Olivia",
"Starlight", "Talla" };
// Generate random indexes for pet names.
int mIndex = rnd->Next(malePetNames->Length);
int fIndex = rnd->Next(femalePetNames->Length);
// Display the result.
Console::WriteLine("Suggested pet name of the day: ");
Console::WriteLine(" For a male: {0}", malePetNames[mIndex]);
Console::WriteLine(" For a female: {0}", femalePetNames[fIndex]);
}
// The example displays output similar to the following:
// Suggested pet name of the day:
// For a male: Koani
// For a female: Maggie
Random rnd = new();
string[] malePetNames = [ "Rufus", "Bear", "Dakota", "Fido",
"Vanya", "Samuel", "Koani", "Volodya",
"Prince", "Yiska" ];
string[] femalePetNames = [ "Maggie", "Penny", "Saya", "Princess",
"Abby", "Laila", "Sadie", "Olivia",
"Starlight", "Talla" ];
// Generate random indexes for pet names.
int mIndex = rnd.Next(malePetNames.Length);
int fIndex = rnd.Next(femalePetNames.Length);
// Display the result.
Console.WriteLine("Suggested pet name of the day: ");
Console.WriteLine($" For a male: {malePetNames[mIndex]}");
Console.WriteLine($" For a female: {femalePetNames[fIndex]}");
// The example displays output similar to the following:
// Suggested pet name of the day:
// For a male: Koani
// For a female: Maggie
let rnd = Random()
let malePetNames =
[| "Rufus"; "Bear"; "Dakota"; "Fido";
"Vanya"; "Samuel"; "Koani"; "Volodya";
"Prince"; "Yiska" |]
let femalePetNames =
[| "Maggie"; "Penny"; "Saya"; "Princess";
"Abby"; "Laila"; "Sadie"; "Olivia";
"Starlight"; "Talla" |]
// Generate random indexes for pet names.
let mIndex = rnd.Next malePetNames.Length
let fIndex = rnd.Next femalePetNames.Length
// Display the result.
printfn "Suggested pet name of the day: "
printfn " For a male: %s" malePetNames.[mIndex]
printfn " For a female: %s" femalePetNames.[fIndex]
// The example displays output similar to the following:
// Suggested pet name of the day:
// For a male: Koani
// For a female: Maggie
Module Example
Public Sub Main()
Dim rnd As New Random()
Dim malePetNames() As String = { "Rufus", "Bear", "Dakota", "Fido",
"Vanya", "Samuel", "Koani", "Volodya",
"Prince", "Yiska" }
Dim femalePetNames() As String = { "Maggie", "Penny", "Saya", "Princess",
"Abby", "Laila", "Sadie", "Olivia",
"Starlight", "Talla" }
' Generate random indexes for pet names.
Dim mIndex As Integer = rnd.Next(malePetNames.Length)
Dim fIndex As Integer = rnd.Next(femalePetNames.Length)
' Display the result.
Console.WriteLine("Suggested pet name of the day: ")
Console.WriteLine(" For a male: {0}", malePetNames(mIndex))
Console.WriteLine(" For a female: {0}", femalePetNames(fIndex))
End Sub
End Module
' The example displays output similar to the following:
' Suggested pet name of the day:
' For a male: Koani
' For a female: Maggie
Commenti
L'overload Next(Int32) restituisce numeri interi casuali compresi tra 0 e maxValue
1. Tuttavia, se maxValue
è 0, il metodo restituisce 0.
Vedi anche
Si applica a
Next(Int32, Int32)
- Origine:
- Random.cs
- Origine:
- Random.cs
- Origine:
- Random.cs
Restituisce un numero intero casuale all'interno di un intervallo specificato.
public:
virtual int Next(int minValue, int maxValue);
public virtual int Next (int minValue, int maxValue);
abstract member Next : int * int -> int
override this.Next : int * int -> int
Public Overridable Function Next (minValue As Integer, maxValue As Integer) As Integer
Parametri
- minValue
- Int32
Limite inferiore inclusivo del numero casuale restituito.
- maxValue
- Int32
Limite superiore esclusivo del numero casuale restituito.
maxValue
deve essere maggiore o uguale a minValue
.
Restituisce
Intero con segno a 32 bit maggiore o uguale a minValue
e minore di maxValue
: l'intervallo dei valori restituiti includerà minValue
ma non maxValue
. Se minValue
è uguale a maxValue
, viene restituito minValue
.
Eccezioni
minValue
è maggiore di maxValue
.
Esempio
Nell'esempio seguente viene usato il Random.Next(Int32, Int32) metodo per generare interi casuali con tre intervalli distinti. Si noti che l'output esatto dell'esempio dipende dal valore di inizializzazione fornito dal sistema passato al costruttore della Random classe.
using namespace System;
void main()
{
Random^ rnd = gcnew Random();
Console::WriteLine("\n20 random integers from -100 to 100:");
for (int ctr = 1; ctr <= 20; ctr++)
{
Console::Write("{0,6}", rnd->Next(-100, 101));
if (ctr % 5 == 0) Console::WriteLine();
}
Console::WriteLine("\n20 random integers from 1000 to 10000:");
for (int ctr = 1; ctr <= 20; ctr++)
{
Console::Write("{0,8}", rnd->Next(1000, 10001));
if (ctr % 5 == 0) Console::WriteLine();
}
Console::WriteLine("\n20 random integers from 1 to 10:");
for (int ctr = 1; ctr <= 20; ctr++)
{
Console::Write("{0,6}", rnd->Next(1, 11));
if (ctr % 5 == 0) Console::WriteLine();
}
}
// The example displays output similar to the following:
// 20 random integers from -100 to 100:
// 65 -95 -10 90 -35
// -83 -16 -15 -19 41
// -67 -93 40 12 62
// -80 -95 67 -81 -21
//
// 20 random integers from 1000 to 10000:
// 4857 9897 4405 6606 1277
// 9238 9113 5151 8710 1187
// 2728 9746 1719 3837 3736
// 8191 6819 4923 2416 3028
//
// 20 random integers from 1 to 10:
// 9 8 5 9 9
// 9 1 2 3 8
// 1 4 8 10 5
// 9 7 9 10 5
Random rnd = new();
Console.WriteLine("\n20 random integers from -100 to 100:");
for (int ctr = 1; ctr <= 20; ctr++)
{
Console.Write("{0,6}", rnd.Next(-100, 101));
if (ctr % 5 == 0) Console.WriteLine();
}
Console.WriteLine("\n20 random integers from 1000 to 10000:");
for (int ctr = 1; ctr <= 20; ctr++)
{
Console.Write("{0,8}", rnd.Next(1000, 10001));
if (ctr % 5 == 0) Console.WriteLine();
}
Console.WriteLine("\n20 random integers from 1 to 10:");
for (int ctr = 1; ctr <= 20; ctr++)
{
Console.Write("{0,6}", rnd.Next(1, 11));
if (ctr % 5 == 0) Console.WriteLine();
}
// The example displays output similar to the following:
// 20 random integers from -100 to 100:
// 65 -95 -10 90 -35
// -83 -16 -15 -19 41
// -67 -93 40 12 62
// -80 -95 67 -81 -21
//
// 20 random integers from 1000 to 10000:
// 4857 9897 4405 6606 1277
// 9238 9113 5151 8710 1187
// 2728 9746 1719 3837 3736
// 8191 6819 4923 2416 3028
//
// 20 random integers from 1 to 10:
// 9 8 5 9 9
// 9 1 2 3 8
// 1 4 8 10 5
// 9 7 9 10 5
let rnd = Random()
printfn "\n20 random integers from -100 to 100:"
for i = 1 to 20 do
printf "%6i" (rnd.Next(-100,100))
if i % 5 = 0 then printfn ""
printfn "\n20 random integers from 1000 to 10000:"
for i = 1 to 20 do
printf "%8i" (rnd.Next(1000,10001))
if i % 5 = 0 then printfn ""
printfn "\n20 random integers from 1 to 10:"
for i = 1 to 20 do
printf "%6i" (rnd.Next(1,11))
if i % 5 = 0 then printfn ""
// The example displays output similar to the following:
// 20 random integers from -100 to 100:
// 65 -95 -10 90 -35
// -83 -16 -15 -19 41
// -67 -93 40 12 62
// -80 -95 67 -81 -21
//
// 20 random integers from 1000 to 10000:
// 4857 9897 4405 6606 1277
// 9238 9113 5151 8710 1187
// 2728 9746 1719 3837 3736
// 8191 6819 4923 2416 3028
//
// 20 random integers from 1 to 10:
// 9 8 5 9 9
// 9 1 2 3 8
// 1 4 8 10 5
// 9 7 9 10 5
Module Example
Public Sub Main()
Dim rnd As New Random()
Console.WriteLine("20 random integers from -100 to 100:")
For ctr As Integer = 1 To 20
Console.Write("{0,6}", rnd.Next(-100, 101))
If ctr Mod 5 = 0 Then Console.WriteLine()
Next
Console.WriteLine()
Console.WriteLine("20 random integers from 1000 to 10000:")
For ctr As Integer = 1 To 20
Console.Write("{0,8}", rnd.Next(1000, 10001))
If ctr Mod 5 = 0 Then Console.WriteLine()
Next
Console.WriteLine()
Console.WriteLine("20 random integers from 1 to 10:")
For ctr As Integer = 1 To 20
Console.Write("{0,6}", rnd.Next(1, 11))
If ctr Mod 5 = 0 Then Console.WriteLine()
Next
End Sub
End Module
' The example displays output similar to the following:
' 20 random integers from -100 to 100:
' 65 -95 -10 90 -35
' -83 -16 -15 -19 41
' -67 -93 40 12 62
' -80 -95 67 -81 -21
'
' 20 random integers from 1000 to 10000:
' 4857 9897 4405 6606 1277
' 9238 9113 5151 8710 1187
' 2728 9746 1719 3837 3736
' 8191 6819 4923 2416 3028
'
' 20 random integers from 1 to 10:
' 9 8 5 9 9
' 9 1 2 3 8
' 1 4 8 10 5
' 9 7 9 10 5
Nell'esempio seguente viene generato un intero casuale che usa come indice per recuperare un valore stringa da una matrice. Poiché l'indice più alto della matrice è minore della relativa lunghezza, il valore della Array.Length proprietà viene fornito come maxValue
parametro.
using namespace System;
void main()
{
Random^ rnd = gcnew Random();
array<String^>^ malePetNames = { "Rufus", "Bear", "Dakota", "Fido",
"Vanya", "Samuel", "Koani", "Volodya",
"Prince", "Yiska" };
array<String^>^ femalePetNames = { "Maggie", "Penny", "Saya", "Princess",
"Abby", "Laila", "Sadie", "Olivia",
"Starlight", "Talla" };
// Generate random indexes for pet names.
int mIndex = rnd->Next(0, malePetNames->Length);
int fIndex = rnd->Next(0, femalePetNames->Length);
// Display the result.
Console::WriteLine("Suggested pet name of the day: ");
Console::WriteLine(" For a male: {0}", malePetNames[mIndex]);
Console::WriteLine(" For a female: {0}", femalePetNames[fIndex]);
}
// The example displays the following output:
// Suggested pet name of the day:
// For a male: Koani
// For a female: Maggie
Random rnd = new();
string[] malePetNames = [ "Rufus", "Bear", "Dakota", "Fido",
"Vanya", "Samuel", "Koani", "Volodya",
"Prince", "Yiska" ];
string[] femalePetNames = [ "Maggie", "Penny", "Saya", "Princess",
"Abby", "Laila", "Sadie", "Olivia",
"Starlight", "Talla" ];
// Generate random indexes for pet names.
int mIndex = rnd.Next(0, malePetNames.Length);
int fIndex = rnd.Next(0, femalePetNames.Length);
// Display the result.
Console.WriteLine("Suggested pet name of the day: ");
Console.WriteLine($" For a male: {malePetNames[mIndex]}");
Console.WriteLine($" For a female: {femalePetNames[fIndex]}");
// The example displays the following output:
// Suggested pet name of the day:
// For a male: Koani
// For a female: Maggie
let rnd = Random()
let malePetNames =
[| "Rufus"; "Bear"; "Dakota"; "Fido";
"Vanya"; "Samuel"; "Koani"; "Volodya";
"Prince"; "Yiska" |]
let femalePetNames =
[| "Maggie"; "Penny"; "Saya"; "Princess";
"Abby"; "Laila"; "Sadie"; "Olivia";
"Starlight"; "Talla" |]
// Generate random indexes for pet names.
let mIndex = rnd.Next(0, malePetNames.Length)
let fIndex = rnd.Next(0, femalePetNames.Length)
// Display the result.
printfn "Suggested pet name of the day: "
printfn " For a male: %s" malePetNames.[mIndex]
printfn " For a female: %s" femalePetNames.[fIndex]
// The example displays output similar to the following:
// Suggested pet name of the day:
// For a male: Koani
// For a female: Maggie
Module Example
Public Sub Main()
Dim rnd As New Random()
Dim malePetNames() As String = { "Rufus", "Bear", "Dakota", "Fido",
"Vanya", "Samuel", "Koani", "Volodya",
"Prince", "Yiska" }
Dim femalePetNames() As String = { "Maggie", "Penny", "Saya", "Princess",
"Abby", "Laila", "Sadie", "Olivia",
"Starlight", "Talla" }
' Generate random indexes for pet names.
Dim mIndex As Integer = rnd.Next(0, malePetNames.Length)
Dim fIndex As Integer = rnd.Next(0, femalePetNames.Length)
' Display the result.
Console.WriteLine("Suggested pet name of the day: ")
Console.WriteLine(" For a male: {0}", malePetNames(mIndex))
Console.WriteLine(" For a female: {0}", femalePetNames(fIndex))
End Sub
End Module
' The example displays output like the following:
' Suggested pet name of the day:
' For a male: Koani
' For a female: Maggie
Commenti
L'overload Next(Int32, Int32) restituisce numeri interi casuali compresi tra minValue
- maxValue
1. Tuttavia, se maxValue
è uguale a , il metodo restituisce minValue
minValue
.
A differenza degli altri overload del Next metodo, che restituiscono solo valori non negativi, questo metodo può restituire un intero casuale negativo.
Note per gli eredi
A partire da .NET Framework versione 2.0, se si deriva una classe da Random e si esegue l'override del metodo, la distribuzione fornita dall'implementazione derivata del Sample() metodo non viene usata nelle chiamate all'implementazione Sample() della classe base dell'overload Next(Int32, Int32) del metodo se la differenza tra i minValue
parametri e maxValue
è maggiore di Int32.MaxValue. Viene invece usata la distribuzione uniforme restituita dalla classe base Random . Questo comportamento migliora le prestazioni complessive della Random classe. Per modificare questo comportamento per chiamare il metodo nella classe derivata, è anche necessario eseguire l'override Sample() dell'overload del Next(Int32, Int32) metodo.