LocalBuilder Classe
Definizione
Importante
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Rappresenta una variabile locale all'interno di un metodo o di un costruttore.
public ref class LocalBuilder sealed : System::Reflection::LocalVariableInfo
public ref class LocalBuilder abstract : System::Reflection::LocalVariableInfo
public ref class LocalBuilder sealed : System::Runtime::InteropServices::_LocalBuilder
public ref class LocalBuilder sealed : System::Reflection::LocalVariableInfo, System::Runtime::InteropServices::_LocalBuilder
public sealed class LocalBuilder : System.Reflection.LocalVariableInfo
public abstract class LocalBuilder : System.Reflection.LocalVariableInfo
[System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.None)]
public sealed class LocalBuilder : System.Runtime.InteropServices._LocalBuilder
[System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.None)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class LocalBuilder : System.Reflection.LocalVariableInfo, System.Runtime.InteropServices._LocalBuilder
type LocalBuilder = class
inherit LocalVariableInfo
[<System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.None)>]
type LocalBuilder = class
interface _LocalBuilder
[<System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.None)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type LocalBuilder = class
inherit LocalVariableInfo
interface _LocalBuilder
Public NotInheritable Class LocalBuilder
Inherits LocalVariableInfo
Public MustInherit Class LocalBuilder
Inherits LocalVariableInfo
Public NotInheritable Class LocalBuilder
Implements _LocalBuilder
Public NotInheritable Class LocalBuilder
Inherits LocalVariableInfo
Implements _LocalBuilder
- Ereditarietà
- Ereditarietà
-
LocalBuilder
- Attributi
- Implementazioni
Esempio
Nell'esempio seguente viene creato un metodo di static
(Shared
in Visual Basic) denominato Function1
che restituisce una stringa e ha un parametro di tipo Int32. Nel corpo del metodo l'esempio di codice crea LocalBuilder oggetti che rappresentano due variabili locali e imposta le informazioni sui simboli per le variabili locali. Il metodo non esegue alcuna operazione significativa, ma il corpo del metodo dimostra l'archiviazione di un parametro in una variabile locale, l'archiviazione di una stringa letterale in una variabile locale e il caricamento di una variabile locale.
using namespace System;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
using namespace System::Threading;
int main()
{
// Create an assembly.
AssemblyName^ myAssemblyName = gcnew AssemblyName;
myAssemblyName->Name = "SampleAssembly";
AssemblyBuilder^ myAssembly = Thread::GetDomain()->DefineDynamicAssembly(
myAssemblyName, AssemblyBuilderAccess::RunAndSave );
// Create a module. For a single-file assembly the module
// name is usually the same as the assembly name.
ModuleBuilder^ myModule = myAssembly->DefineDynamicModule(
myAssemblyName->Name, myAssemblyName->Name + ".dll", true );
// Define a public class 'Example'.
TypeBuilder^ myTypeBuilder = myModule->DefineType( "Example", TypeAttributes::Public );
// Create the 'Function1' public method, which takes an integer
// and returns a string.
MethodBuilder^ myMethod = myTypeBuilder->DefineMethod( "Function1",
MethodAttributes::Public | MethodAttributes::Static, String::typeid,
gcnew array<Type^> { int::typeid } );
// Generate IL for 'Function1'. The function body demonstrates
// assigning an argument to a local variable, assigning a
// constant string to a local variable, and putting the contents
// of local variables on the stack.
ILGenerator^ myMethodIL = myMethod->GetILGenerator();
// Create local variables named myString and myInt.
LocalBuilder^ myLB1 = myMethodIL->DeclareLocal( String::typeid );
myLB1->SetLocalSymInfo( "myString" );
Console::WriteLine( "local 'myString' type is: {0}", myLB1->LocalType );
LocalBuilder^ myLB2 = myMethodIL->DeclareLocal( int::typeid );
myLB2->SetLocalSymInfo( "myInt", 1, 2 );
Console::WriteLine( "local 'myInt' type is: {0}", myLB2->LocalType );
// Store the function argument in myInt.
myMethodIL->Emit( OpCodes::Ldarg_0 );
myMethodIL->Emit( OpCodes::Stloc_1 );
// Store a literal value in myString, and return the value.
myMethodIL->Emit( OpCodes::Ldstr, "string value" );
myMethodIL->Emit( OpCodes::Stloc_0 );
myMethodIL->Emit( OpCodes::Ldloc_0 );
myMethodIL->Emit( OpCodes::Ret );
// Create "Example" class.
Type^ myType1 = myTypeBuilder->CreateType();
Console::WriteLine( "'Example' is created." );
myAssembly->Save(myAssemblyName->Name + ".dll");
Console::WriteLine( "'{0}' is created.", myAssemblyName->Name + ".dll" );
// Invoke 'Function1' method of 'Example', passing the value 42.
Object^ myObject2 = myType1->InvokeMember( "Function1",
BindingFlags::InvokeMethod, nullptr, nullptr,
gcnew array<Object^> { 42 } );
Console::WriteLine( "Example::Function1 returned: {0}", myObject2 );
}
/* This code example produces the following output:
local 'myString' type is: System.String
local 'myInt' type is: System.Int32
'Example' is created.
'SampleAssembly.dll' is created.
Example::Function1 returned: string value
*/
using System;
using System.Reflection;
using System.Reflection.Emit;
using System.Threading;
class LocalBuilder_Sample
{
public static void Main()
{
// Create an assembly.
AssemblyName myAssemblyName = new AssemblyName();
myAssemblyName.Name = "SampleAssembly";
AssemblyBuilder myAssembly =
Thread.GetDomain().DefineDynamicAssembly(myAssemblyName,
AssemblyBuilderAccess.RunAndSave);
// Create a module. For a single-file assembly the module
// name is usually the same as the assembly name.
ModuleBuilder myModule =
myAssembly.DefineDynamicModule(myAssemblyName.Name,
myAssemblyName.Name + ".dll", true);
// Define a public class 'Example'.
TypeBuilder myTypeBuilder =
myModule.DefineType("Example", TypeAttributes.Public);
// Create the 'Function1' public method, which takes an integer
// and returns a string.
MethodBuilder myMethod = myTypeBuilder.DefineMethod("Function1",
MethodAttributes.Public | MethodAttributes.Static,
typeof(String), new Type[] { typeof(int) });
// Generate IL for 'Function1'. The function body demonstrates
// assigning an argument to a local variable, assigning a
// constant string to a local variable, and putting the contents
// of local variables on the stack.
ILGenerator myMethodIL = myMethod.GetILGenerator();
// Create local variables named myString and myInt.
LocalBuilder myLB1 = myMethodIL.DeclareLocal(typeof(string));
myLB1.SetLocalSymInfo("myString");
Console.WriteLine("local 'myString' type is: {0}", myLB1.LocalType);
LocalBuilder myLB2 = myMethodIL.DeclareLocal(typeof(int));
myLB2.SetLocalSymInfo("myInt", 1, 2);
Console.WriteLine("local 'myInt' type is: {0}", myLB2.LocalType);
// Store the function argument in myInt.
myMethodIL.Emit(OpCodes.Ldarg_0 );
myMethodIL.Emit(OpCodes.Stloc_1 );
// Store a literal value in myString, and return the value.
myMethodIL.Emit(OpCodes.Ldstr, "string value" );
myMethodIL.Emit(OpCodes.Stloc_0 );
myMethodIL.Emit(OpCodes.Ldloc_0 );
myMethodIL.Emit(OpCodes.Ret );
// Create "Example" class.
Type myType1 = myTypeBuilder.CreateType();
Console.WriteLine("'Example' is created.");
myAssembly.Save(myAssemblyName.Name + ".dll");
Console.WriteLine( "'{0}' is created.", myAssemblyName.Name + ".dll" );
// Invoke 'Function1' method of 'Example', passing the value 42.
Object myObject2 = myType1.InvokeMember("Function1",
BindingFlags.InvokeMethod, null, null, new Object[] { 42 });
Console.WriteLine("Example.Function1 returned: {0}", myObject2);
}
}
/* This code example produces the following output:
local 'myString' type is: System.String
local 'myInt' type is: System.Int32
'Example' is created.
'SampleAssembly.dll' is created.
Example.Function1 returned: string value
*/
Imports System.Reflection
Imports System.Reflection.Emit
Imports System.Threading
Class LocalBuilder_Sample
Public Shared Sub Main()
' Create an assembly.
Dim myAssemblyName As New AssemblyName()
myAssemblyName.Name = "SampleAssembly"
Dim myAssembly As AssemblyBuilder = _
Thread.GetDomain().DefineDynamicAssembly( myAssemblyName, _
AssemblyBuilderAccess.RunAndSave )
' Create a module. For a single-file assembly the module
' name is usually the same as the assembly name.
Dim myModule As ModuleBuilder = _
myAssembly.DefineDynamicModule(myAssemblyName.Name, _
myAssemblyName.Name & ".dll", True)
' Define a public class 'Example'.
Dim myTypeBuilder As TypeBuilder = _
myModule.DefineType("Example", TypeAttributes.Public)
' Create the 'Function1' public method, which takes an Integer
' and returns a string.
Dim myMethod As MethodBuilder = myTypeBuilder.DefineMethod("Function1", _
MethodAttributes.Public Or MethodAttributes.Static, _
GetType(String), New Type() { GetType(Integer) })
' Generate IL for 'Function1'. The function body demonstrates
' assigning an argument to a local variable, assigning a
' constant string to a local variable, and putting the contents
' of local variables on the stack.
Dim myMethodIL As ILGenerator = myMethod.GetILGenerator()
' Create local variables named myString and myInt.
Dim myLB1 As LocalBuilder = myMethodIL.DeclareLocal(GetType(String))
myLB1.SetLocalSymInfo("myString")
Console.WriteLine("local 'myString' type is: {0}", myLB1.LocalType)
Dim myLB2 As LocalBuilder = myMethodIL.DeclareLocal(GetType(Integer))
myLB2.SetLocalSymInfo("myInt", 1, 2)
Console.WriteLine("local 'myInt' type is: {0}", myLB2.LocalType)
' Store the function argument in myInt.
myMethodIL.Emit(OpCodes.Ldarg_0 )
myMethodIL.Emit(OpCodes.Stloc_1 )
' Store a literal value in myString, and return the value.
myMethodIL.Emit(OpCodes.Ldstr, "string value" )
myMethodIL.Emit(OpCodes.Stloc_0 )
myMethodIL.Emit(OpCodes.Ldloc_0 )
myMethodIL.Emit(OpCodes.Ret )
' Create "Example" class.
Dim myType1 As Type = myTypeBuilder.CreateType()
Console.WriteLine("'Example' is created.")
myAssembly.Save(myAssemblyName.Name & ".dll")
Console.WriteLine( "'{0}' is created.", myAssemblyName.Name & ".dll" )
' Invoke 'Function1' method of 'Example', passing the value 42.
Dim myObject2 As Object = myType1.InvokeMember("Function1", _
BindingFlags.InvokeMethod, Nothing, Nothing, New Object() { 42 })
Console.WriteLine("Example.Function1 returned: {0}", myObject2)
End Sub
End Class
' This code example produces the following output:
'
'local 'myString' type is: System.String
'local 'myInt' type is: System.Int32
''Example' is created.
''SampleAssembly.dll' is created.
'Example.Function1 returned: string value
Commenti
È possibile definire un oggetto LocalBuilder
usando il metodo DeclareLocal.
Costruttori
LocalBuilder() |
Inizializza una nuova istanza della classe LocalBuilder. |
Proprietà
IsPinned |
Ottiene un valore che indica se l'oggetto a cui fa riferimento la variabile locale viene aggiunto in memoria. |
LocalIndex |
Ottiene l'indice in base zero della variabile locale all'interno del corpo del metodo. |
LocalType |
Ottiene il tipo della variabile locale. |
Metodi
Equals(Object) |
Determina se l'oggetto specificato è uguale all'oggetto corrente. (Ereditato da Object) |
GetHashCode() |
Funge da funzione hash predefinita. (Ereditato da Object) |
GetType() |
Ottiene il Type dell'istanza corrente. (Ereditato da Object) |
MemberwiseClone() |
Crea una copia superficiale del Objectcorrente. (Ereditato da Object) |
SetLocalSymInfo(String) |
Imposta il nome di questa variabile locale. |
SetLocalSymInfo(String, Int32, Int32) |
Imposta il nome e l'ambito lessicale di questa variabile locale. |
SetLocalSymInfoCore(String) |
In caso di override in una classe derivata, imposta il nome di questa variabile locale. |
ToString() |
Restituisce una stringa leggibile dall'utente che descrive la variabile locale. (Ereditato da LocalVariableInfo) |
ToString() |
Restituisce una stringa che rappresenta l'oggetto corrente. (Ereditato da Object) |
Implementazioni dell'interfaccia esplicita
_LocalBuilder.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
Esegue il mapping di un set di nomi a un set corrispondente di identificatori dispatch. |
_LocalBuilder.GetTypeInfo(UInt32, UInt32, IntPtr) |
Recupera le informazioni sul tipo per un oggetto, che può quindi essere utilizzato per ottenere le informazioni sul tipo per un'interfaccia. |
_LocalBuilder.GetTypeInfoCount(UInt32) |
Recupera il numero di interfacce di informazioni sul tipo fornite da un oggetto (0 o 1). |
_LocalBuilder.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
Fornisce l'accesso alle proprietà e ai metodi esposti da un oggetto . |