Timer.Stop Metodo
Definizione
Importante
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public:
void Stop();
public void Stop ();
member this.Stop : unit -> unit
Public Sub Stop ()
Esempio
Nell'esempio seguente viene creata un'istanza di un oggetto che genera Timer.Elapsed l'evento ogni due secondi (2.000 millisecondi), configura un System.Timers.Timer
gestore eventi per l'evento e avvia il timer. Il gestore eventi visualizza il valore della ElapsedEventArgs.SignalTime proprietà ogni volta che viene generato. Quando l'utente preme il tasto INVIO, l'applicazione chiama il Stop metodo prima di terminare l'applicazione.
using System;
using System.Timers;
public class Example
{
private static System.Timers.Timer aTimer;
public static void Main()
{
SetTimer();
Console.WriteLine("\nPress the Enter key to exit the application...\n");
Console.WriteLine("The application started at {0:HH:mm:ss.fff}", DateTime.Now);
Console.ReadLine();
aTimer.Stop();
aTimer.Dispose();
Console.WriteLine("Terminating the application...");
}
private static void SetTimer()
{
// Create a timer with a two second interval.
aTimer = new System.Timers.Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
aTimer.AutoReset = true;
aTimer.Enabled = true;
}
private static void OnTimedEvent(Object source, ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0:HH:mm:ss.fff}",
e.SignalTime);
}
}
// The example displays output like the following:
// Press the Enter key to exit the application...
//
// The application started at 09:40:29.068
// The Elapsed event was raised at 09:40:31.084
// The Elapsed event was raised at 09:40:33.100
// The Elapsed event was raised at 09:40:35.100
// The Elapsed event was raised at 09:40:37.116
// The Elapsed event was raised at 09:40:39.116
// The Elapsed event was raised at 09:40:41.117
// The Elapsed event was raised at 09:40:43.132
// The Elapsed event was raised at 09:40:45.133
// The Elapsed event was raised at 09:40:47.148
//
// Terminating the application...
open System
open System.Timers
let onTimedEvent source (e: ElapsedEventArgs) =
printfn $"""The Elapsed event was raised at {e.SignalTime.ToString "HH:mm:ss.fff"}"""
// Create a timer with a two second interval.
let aTimer = new Timer 2000
// Hook up the Elapsed event for the timer.
aTimer.Elapsed.AddHandler onTimedEvent
aTimer.AutoReset <- true
aTimer.Enabled <- true
printfn "\nPress the Enter key to exit the application...\n"
printfn $"""The application started at {DateTime.Now.ToString "HH:mm:ss.fff"}"""
stdin.ReadLine() |> ignore
aTimer.Stop()
aTimer.Dispose()
printfn "Terminating the application..."
// The example displays output like the following:
// Press the Enter key to exit the application...
//
// The application started at 09:40:29.068
// The Elapsed event was raised at 09:40:31.084
// The Elapsed event was raised at 09:40:33.100
// The Elapsed event was raised at 09:40:35.100
// The Elapsed event was raised at 09:40:37.116
// The Elapsed event was raised at 09:40:39.116
// The Elapsed event was raised at 09:40:41.117
// The Elapsed event was raised at 09:40:43.132
// The Elapsed event was raised at 09:40:45.133
// The Elapsed event was raised at 09:40:47.148
//
// Terminating the application...
Imports System.Timers
Public Module Example
Private aTimer As System.Timers.Timer
Public Sub Main()
SetTimer()
Console.WriteLine("{0}Press the Enter key to exit the application...{0}",
vbCrLf)
Console.WriteLine("The application started at {0:HH:mm:ss.fff}",
DateTime.Now)
Console.ReadLine()
aTimer.Stop()
aTimer.Dispose()
Console.WriteLine("Terminating the application...")
End Sub
Private Sub SetTimer()
' Create a timer with a two second interval.
aTimer = New System.Timers.Timer(2000)
' Hook up the Elapsed event for the timer.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
aTimer.AutoReset = True
aTimer.Enabled = True
End Sub
' The event handler for the Timer.Elapsed event.
Private Sub OnTimedEvent(source As Object, e As ElapsedEventArgs)
Console.WriteLine("The Elapsed event was raised at {0:HH:mm:ss.fff}",
e.SignalTime)
End Sub
End Module
' The example displays output like the following:
' Press the Enter key to exit the application...
'
' The application started at 09:40:29.068
' The Elapsed event was raised at 09:40:31.084
' The Elapsed event was raised at 09:40:33.100
' The Elapsed event was raised at 09:40:35.100
' The Elapsed event was raised at 09:40:37.116
' The Elapsed event was raised at 09:40:39.116
' The Elapsed event was raised at 09:40:41.117
' The Elapsed event was raised at 09:40:43.132
' The Elapsed event was raised at 09:40:45.133
' The Elapsed event was raised at 09:40:47.148
'
' Terminating the application...
Nell'esempio di codice seguente viene illustrato un modo per impedire al thread che chiama il Stop metodo di continuare fino a quando un evento attualmente in esecuzione termina e anche per impedire l'esecuzione Elapsed di due Elapsed eventi nel gestore eventi contemporaneamente (spesso denominata reentrancy).
L'esempio esegue 100 esecuzioni di test. Ogni volta che viene eseguito il test, il timer viene avviato con un intervallo di 150 millisecondi. Il gestore eventi usa il Thread.Sleep metodo per simulare un'attività che varia in modo casuale tra 50 e 200 millisecondi. Il metodo di test avvia anche un thread di controllo che attende un secondo e quindi arresta il timer. Se un evento viene gestito quando il thread di controllo arresta il timer, il thread di controllo deve attendere fino al termine dell'evento prima di procedere.
L'overload del Interlocked.CompareExchange(Int32, Int32, Int32) metodo viene usato per evitare la reentrancy e impedire che il thread di controllo continui fino alla fine di un evento in esecuzione. Il gestore eventi usa il CompareExchange(Int32, Int32, Int32) metodo per impostare una variabile di controllo su 1, ma solo se il valore è attualmente zero. Si tratta di un'operazione atomica. Se il valore restituito è zero, la variabile di controllo è stata impostata su 1 e il gestore eventi procede. Se il valore restituito è diverso da zero, l'evento viene semplicemente rimosso per evitare la reentrancy. Se fosse necessario eseguire ogni evento, la Monitor classe sarebbe un modo migliore per sincronizzare gli eventi. Al termine del gestore eventi, la variabile di controllo viene impostata su zero. Nell'esempio viene registrato il numero totale di eventi eseguiti, eliminati a causa della reentrancy e che si sono verificati dopo la chiamata al Stop metodo.
Il thread di controllo usa il CompareExchange(Int32, Int32, Int32) metodo per impostare la variabile di controllo su -1 (meno uno), ma solo se il valore è attualmente zero. Se l'operazione atomica restituisce non zero, un evento è attualmente in esecuzione. Il thread di controllo attende e riprova. Nell'esempio viene registrato il numero di volte in cui il thread di controllo deve attendere il completamento di un evento.
using System;
using System.Timers;
using System.Threading;
public class Test
{
// Change these values to control the behavior of the program.
private static int testRuns = 100;
// Times are given in milliseconds:
private static int testRunsFor = 500;
private static int timerIntervalBase = 100;
private static int timerIntervalDelta = 20;
// Timers.
private static System.Timers.Timer Timer1 = new System.Timers.Timer();
private static System.Timers.Timer Timer2 = new System.Timers.Timer();
private static System.Timers.Timer currentTimer = null;
private static Random rand = new Random();
// This is the synchronization point that prevents events
// from running concurrently, and prevents the main thread
// from executing code after the Stop method until any
// event handlers are done executing.
private static int syncPoint = 0;
// Count the number of times the event handler is called,
// is executed, is skipped, or is called after Stop.
private static int numEvents = 0;
private static int numExecuted = 0;
private static int numSkipped = 0;
private static int numLate = 0;
// Count the number of times the thread that calls Stop
// has to wait for an Elapsed event to finish.
private static int numWaits = 0;
[MTAThread]
public static void Main()
{
Timer1.Elapsed += new ElapsedEventHandler(Timer1_ElapsedEventHandler);
Timer2.Elapsed += new ElapsedEventHandler(Timer2_ElapsedEventHandler);
Console.WriteLine();
for(int i = 1; i <= testRuns; i++)
{
TestRun();
Console.Write("\rTest {0}/{1} ", i, testRuns);
}
Console.WriteLine("{0} test runs completed.", testRuns);
Console.WriteLine("{0} events were raised.", numEvents);
Console.WriteLine("{0} events executed.", numExecuted);
Console.WriteLine("{0} events were skipped for concurrency.", numSkipped);
Console.WriteLine("{0} events were skipped because they were late.", numLate);
Console.WriteLine("Control thread waited {0} times for an event to complete.", numWaits);
}
public static void TestRun()
{
// Set syncPoint to zero before starting the test
// run.
syncPoint = 0;
// Test runs alternate between Timer1 and Timer2, to avoid
// race conditions between tests, or with very late events.
if (currentTimer == Timer1)
currentTimer = Timer2;
else
currentTimer = Timer1;
currentTimer.Interval = timerIntervalBase
- timerIntervalDelta + rand.Next(timerIntervalDelta * 2);
currentTimer.Enabled = true;
// Start the control thread that shuts off the timer.
Thread t = new Thread(ControlThreadProc);
t.Start();
// Wait until the control thread is done before proceeding.
// This keeps the test runs from overlapping.
t.Join();
}
private static void ControlThreadProc()
{
// Allow the timer to run for a period of time, and then
// stop it.
Thread.Sleep(testRunsFor);
currentTimer.Stop();
// The 'counted' flag ensures that if this thread has
// to wait for an event to finish, the wait only gets
// counted once.
bool counted = false;
// Ensure that if an event is currently executing,
// no further processing is done on this thread until
// the event handler is finished. This is accomplished
// by using CompareExchange to place -1 in syncPoint,
// but only if syncPoint is currently zero (specified
// by the third parameter of CompareExchange).
// CompareExchange returns the original value that was
// in syncPoint. If it was not zero, then there's an
// event handler running, and it is necessary to try
// again.
while (Interlocked.CompareExchange(ref syncPoint, -1, 0) != 0)
{
// Give up the rest of this thread's current time
// slice. This is a naive algorithm for yielding.
Thread.Sleep(1);
// Tally a wait, but don't count multiple calls to
// Thread.Sleep.
if (!counted)
{
numWaits += 1;
counted = true;
}
}
// Any processing done after this point does not conflict
// with timer events. This is the purpose of the call to
// CompareExchange. If the processing done here would not
// cause a problem when run concurrently with timer events,
// then there is no need for the extra synchronization.
}
// Event-handling methods for the Elapsed events of the two
// timers.
//
private static void Timer1_ElapsedEventHandler(object sender,
ElapsedEventArgs e)
{
HandleElapsed(sender, e);
}
private static void Timer2_ElapsedEventHandler(object sender,
ElapsedEventArgs e)
{
HandleElapsed(sender, e);
}
private static void HandleElapsed(object sender, ElapsedEventArgs e)
{
numEvents += 1;
// This example assumes that overlapping events can be
// discarded. That is, if an Elapsed event is raised before
// the previous event is finished processing, the second
// event is ignored.
//
// CompareExchange is used to take control of syncPoint,
// and to determine whether the attempt was successful.
// CompareExchange attempts to put 1 into syncPoint, but
// only if the current value of syncPoint is zero
// (specified by the third parameter). If another thread
// has set syncPoint to 1, or if the control thread has
// set syncPoint to -1, the current event is skipped.
// (Normally it would not be necessary to use a local
// variable for the return value. A local variable is
// used here to determine the reason the event was
// skipped.)
//
int sync = Interlocked.CompareExchange(ref syncPoint, 1, 0);
if (sync == 0)
{
// No other event was executing.
// The event handler simulates an amount of work
// lasting between 50 and 200 milliseconds, so that
// some events will overlap.
int delay = timerIntervalBase
- timerIntervalDelta / 2 + rand.Next(timerIntervalDelta);
Thread.Sleep(delay);
numExecuted += 1;
// Release control of syncPoint.
syncPoint = 0;
}
else
{
if (sync == 1) { numSkipped += 1; } else { numLate += 1; }
}
}
}
/* On a dual-processor computer, this code example produces
results similar to the following:
Test 100/100 100 test runs completed.
436 events were raised.
352 events executed.
84 events were skipped for concurrency.
0 events were skipped because they were late.
Control thread waited 77 times for an event to complete.
*/
open System
open System.Threading
// Change these values to control the behavior of the program.
let testRuns = 100
// Times are given in milliseconds:
let testRunsFor = 500
let timerIntervalBase = 100
let timerIntervalDelta = 20
// Timers.
let timer1 = new Timers.Timer()
let timer2 = new Timers.Timer()
let mutable currentTimer = Unchecked.defaultof<Timers.Timer>
let rand = Random()
// This is the synchronization point that prevents events
// from running concurrently, and prevents the main thread
// from executing code after the Stop method until any
// event handlers are done executing.
let mutable syncPoint = 0
// Count the number of times the event handler is called,
// is executed, is skipped, or is called after Stop.
let mutable numEvents = 0
let mutable numExecuted = 0
let mutable numSkipped = 0
let mutable numLate = 0
// Count the number of times the thread that calls Stop
// has to wait for an Elapsed event to finish.
let mutable numWaits = 0
let controlThreadProc () =
// Allow the timer to run for a period of time, and then
// stop it.
Thread.Sleep testRunsFor
currentTimer.Stop()
// The 'counted' flag ensures that if this thread has
// to wait for an event to finish, the wait only gets
// counted once.
let mutable counted = false
// Ensure that if an event is currently executing,
// no further processing is done on this thread until
// the event handler is finished. This is accomplished
// by using CompareExchange to place -1 in syncPoint,
// but only if syncPoint is currently zero (specified
// by the third parameter of CompareExchange).
// CompareExchange returns the original value that was
// in syncPoint. If it was not zero, then there's an
// event handler running, and it is necessary to try
// again.
while Interlocked.CompareExchange(&syncPoint, -1, 0) <> 0 do
// Give up the rest of this thread's current time
// slice. This is a naive algorithm for yielding.
Thread.Sleep 1
// Tally a wait, but don't count multiple calls to
// Thread.Sleep.
if not counted then
numWaits <- numWaits + 1
counted <- true
// Any processing done after this point does not conflict
// with timer events. This is the purpose of the call to
// CompareExchange. If the processing done here would not
// cause a problem when run concurrently with timer events,
// then there is no need for the extra synchronization.
let testRun () =
// Set syncPoint to zero before starting the test
// run.
syncPoint <- 0
// Test runs alternate between Timer1 and Timer2, to avoid
// race conditions between tests, or with very late events.
if currentTimer = timer1 then
currentTimer <- timer2
else
currentTimer <- timer1
currentTimer.Interval <-
timerIntervalBase - timerIntervalDelta + (timerIntervalDelta * 2 |> rand.Next)
|> float
currentTimer.Enabled <- true
// Start the control thread that shuts off the timer.
let t = new Thread(ThreadStart controlThreadProc)
t.Start()
// Wait until the control thread is done before proceeding.
// This keeps the test runs from overlapping.
t.Join()
let handleElapsed sender e =
numEvents <- numEvents + 1
// This example assumes that overlapping events can be
// discarded. That is, if an Elapsed event is raised before
// the previous event is finished processing, the second
// event is ignored.
//
// CompareExchange is used to take control of syncPoint,
// and to determine whether the attempt was successful.
// CompareExchange attempts to put 1 into syncPoint, but
// only if the current value of syncPoint is zero
// (specified by the third parameter). If another thread
// has set syncPoint to 1, or if the control thread has
// set syncPoint to -1, the current event is skipped.
// (Normally it would not be necessary to use a local
// variable for the return value. A local variable is
// used here to determine the reason the event was
// skipped.)
//
let sync = Interlocked.CompareExchange(&syncPoint, 1, 0)
if sync = 0 then
// No other event was executing.
// The event handler simulates an amount of work
// lasting between 50 and 200 milliseconds, so that
// some events will overlap.
timerIntervalBase - timerIntervalDelta / 2 + rand.Next timerIntervalDelta
|> Thread.Sleep
numExecuted <- numExecuted + 1
// Release control of syncPoint.
syncPoint <- 0
else if sync = 1 then
numSkipped <- numSkipped + 1
else
numLate <- numLate + 1
// Event-handling methods for the Elapsed events of the two
// timers.
let timer1_ElapsedEventHandler = handleElapsed
let timer2_ElapsedEventHandler = handleElapsed
[<EntryPoint; MTAThread>]
let main _ =
timer1.Elapsed.AddHandler timer1_ElapsedEventHandler
timer2.Elapsed.AddHandler timer2_ElapsedEventHandler
printfn ""
for i = 1 to testRuns do
testRun ()
printf $"\rTest {i}/{testRuns} "
printfn $"{testRuns} test runs completed."
printfn $"{numEvents} events were raised."
printfn $"{numExecuted} events executed."
printfn $"{numSkipped} events were skipped for concurrency."
printfn $"{numLate} events were skipped because they were late."
printfn $"Control thread waited {numWaits} times for an event to complete."
0
// On a dual-processor computer, this code example produces
// results similar to the following:
// Test 100/100 100 test runs completed.
// 436 events were raised.
// 352 events executed.
// 84 events were skipped for concurrency.
// 0 events were skipped because they were late.
// Control thread waited 77 times for an event to complete.
Imports System.Timers
Imports System.Threading
Public Module Test
' Change these values to control the behavior of the program.
Private testRuns As Integer = 100
' Times are given in milliseconds:
Private testRunsFor As Integer = 500
Private timerIntervalBase As Integer = 100
Private timerIntervalDelta As Integer = 20
' Timers.
Private WithEvents Timer1 As New System.Timers.Timer
Private WithEvents Timer2 As New System.Timers.Timer
Private currentTimer As System.Timers.timer
Private rand As New Random()
' This is the synchronization point that prevents events
' from running concurrently, and prevents the main thread
' from executing code after the Stop method until any
' event handlers are done executing.
Private syncPoint As Integer = 0
' Count the number of times the event handler is called,
' is executed, is skipped, or is called after Stop.
Private numEvents As Integer = 0
Private numExecuted As Integer = 0
Private numSkipped As Integer = 0
Private numLate As Integer = 0
' Count the number of times the thread that calls Stop
' has to wait for an Elapsed event to finish.
Private numWaits As Integer = 0
<MTAThread> _
Sub Main()
Console.WriteLine()
For i As Integer = 1 To testRuns
TestRun
Console.Write(vbCr & "Test {0}/{1} ", i, testRuns)
Next
Console.WriteLine("{0} test runs completed.", testRuns)
Console.WriteLine("{0} events were raised.", numEvents)
Console.WriteLine("{0} events executed.", numExecuted)
Console.WriteLine("{0} events were skipped for concurrency.", numSkipped)
Console.WriteLine("{0} events were skipped because they were late.", numLate)
Console.WriteLine("Control thread waited {0} times for an event to complete.", numWaits)
End Sub
Sub TestRun()
' Set syncPoint to zero before starting the test
' run.
syncPoint = 0
' Test runs alternate between Timer1 and Timer2, to avoid
' race conditions between tests, or with very late events.
If currentTimer Is Timer1 Then
currentTimer = Timer2
Else
currentTimer = Timer1
End If
currentTimer.Interval = timerIntervalBase _
- timerIntervalDelta + rand.Next(timerIntervalDelta * 2)
currentTimer.Enabled = True
' Start the control thread that shuts off the timer.
Dim t As New Thread(AddressOf ControlThreadProc)
t.Start()
' Wait until the control thread is done before proceeding.
' This keeps the test runs from overlapping.
t.Join()
End Sub
Private Sub ControlThreadProc()
' Allow the timer to run for a period of time, and then
' stop it.
Thread.Sleep(testRunsFor)
currentTimer.Stop
' The 'counted' flag ensures that if this thread has
' to wait for an event to finish, the wait only gets
' counted once.
Dim counted As Boolean = False
' Ensure that if an event is currently executing,
' no further processing is done on this thread until
' the event handler is finished. This is accomplished
' by using CompareExchange to place -1 in syncPoint,
' but only if syncPoint is currently zero (specified
' by the third parameter of CompareExchange).
' CompareExchange returns the original value that was
' in syncPoint. If it was not zero, then there's an
' event handler running, and it is necessary to try
' again.
While Interlocked.CompareExchange(syncPoint, -1, 0) <> 0
' Give up the rest of this thread's current time
' slice. This is a naive algorithm for yielding.
Thread.Sleep(1)
' Tally a wait, but don't count multiple calls to
' Thread.Sleep.
If Not counted Then
numWaits += 1
counted = True
End If
End While
' Any processing done after this point does not conflict
' with timer events. This is the purpose of the call to
' CompareExchange. If the processing done here would not
' cause a problem when run concurrently with timer events,
' then there is no need for the extra synchronization.
End Sub
' Event-handling methods for the Elapsed events of the two
' timers.
'
Private Sub Timer1_ElapsedEventHandler(ByVal sender As Object, _
ByVal e As ElapsedEventArgs) Handles Timer1.Elapsed
HandleElapsed(sender, e)
End Sub
Private Sub Timer2_ElapsedEventHandler(ByVal sender As Object, _
ByVal e As ElapsedEventArgs) Handles Timer2.Elapsed
HandleElapsed(sender, e)
End Sub
Private Sub HandleElapsed(ByVal sender As Object, ByVal e As ElapsedEventArgs)
numEvents += 1
' This example assumes that overlapping events can be
' discarded. That is, if an Elapsed event is raised before
' the previous event is finished processing, the second
' event is ignored.
'
' CompareExchange is used to take control of syncPoint,
' and to determine whether the attempt was successful.
' CompareExchange attempts to put 1 into syncPoint, but
' only if the current value of syncPoint is zero
' (specified by the third parameter). If another thread
' has set syncPoint to 1, or if the control thread has
' set syncPoint to -1, the current event is skipped.
' (Normally it would not be necessary to use a local
' variable for the return value. A local variable is
' used here to determine the reason the event was
' skipped.)
'
Dim sync As Integer = Interlocked.CompareExchange(syncPoint, 1, 0)
If sync = 0 Then
' No other event was executing.
' The event handler simulates an amount of work
' similar to the time between events, so that
' some events will overlap.
Dim delay As Integer = timerIntervalBase _
- timerIntervalDelta / 2 + rand.Next(timerIntervalDelta)
Thread.Sleep(delay)
numExecuted += 1
' Release control of syncPoint.
syncPoint = 0
Else
If sync = 1 Then numSkipped += 1 Else numLate += 1
End If
End Sub
End Module
' On a dual-processor computer, this code example produces
' results similar to the following:
'
'Test 100/100 100 test runs completed.
'436 events were raised.
'352 events executed.
'84 events were skipped for concurrency.
'0 events were skipped because they were late.
'Control thread waited 77 times for an event to complete.
Commenti
È anche possibile arrestare la tempistica impostando Enabled su false
.
Nota
Il segnale per generare l'evento Elapsed viene sempre accodato per l'esecuzione in un ThreadPool thread, in modo che il metodo di gestione degli eventi possa essere eseguito in un thread contemporaneamente che una chiamata al Stop metodo viene eseguita in un altro thread. Ciò potrebbe comportare la generazione dell'evento Elapsed dopo la chiamata del Stop metodo. Il secondo esempio di codice nella sezione Esempi mostra un modo per aggirare questa condizione di gara.