Condividi tramite


Transform3D.Transform Metodo

Definizione

Trasforma l'oggetto o la matrice di oggetti specificata.

Overload

Transform(Point3D)

Trasforma l'oggetto Point3D specificato.

Transform(Point3D[])

Trasforma la matrice di oggetti Point3D specificata.

Transform(Point4D)

Trasforma l'oggetto Point4D specificato.

Transform(Point4D[])

Trasforma la matrice di oggetti Point4D specificata.

Transform(Vector3D)

Trasforma l'oggetto Vector3D specificato.

Transform(Vector3D[])

Trasforma la matrice di oggetti Vector3D specificata.

Transform(Point3D)

Trasforma l'oggetto Point3D specificato.

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

Parametri

point
Point3D

Struttura Point3D da trasformare.

Restituisce

Point3D

Struttura Point3D trasformata.

Si applica a

Transform(Point3D[])

Trasforma la matrice di oggetti Point3D specificata.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

Parametri

points
Point3D[]

Matrice di oggetti Point3D da trasformare.

Si applica a

Transform(Point4D)

Trasforma l'oggetto Point4D specificato.

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

Parametri

point
Point4D

Struttura Point4D da trasformare.

Restituisce

Point4D

Struttura Point4D trasformata.

Si applica a

Transform(Point4D[])

Trasforma la matrice di oggetti Point4D specificata.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

Parametri

points
Point4D[]

Matrice di oggetti Point4D da trasformare.

Si applica a

Transform(Vector3D)

Trasforma l'oggetto Vector3D specificato.

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

Parametri

vector
Vector3D

Struttura Vector3D da trasformare.

Restituisce

Vector3D

Struttura Vector3D trasformata.

Si applica a

Transform(Vector3D[])

Trasforma la matrice di oggetti Vector3D specificata.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

Parametri

vectors
Vector3D[]

Matrice di oggetti Vector3D da trasformare.

Si applica a