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Vector3D.Add Metodo

Definizione

Somma una struttura Vector3D a una struttura Point3D o a un'altra struttura Vector3D.

Overload

Add(Vector3D, Point3D)

Trasla la struttura Point3D specificata in base alla struttura Vector3D definita e restituisce il risultato sotto forma di struttura Point3D.

Add(Vector3D, Vector3D)

Somma due strutture Vector3D e restituisce il risultato sotto forma di struttura Vector3D.

Add(Vector3D, Point3D)

Trasla la struttura Point3D specificata in base alla struttura Vector3D definita e restituisce il risultato sotto forma di struttura Point3D.

public:
 static System::Windows::Media::Media3D::Point3D Add(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Add (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Add (vector As Vector3D, point As Point3D) As Point3D

Parametri

vector
Vector3D

Struttura Vector3D utilizzata per traslare la struttura Point3D specificata.

point
Point3D

Struttura Point3D da traslare.

Restituisce

Point3D

Risultato della traslazione di point in base a vector.

Esempio

Nell'esempio seguente viene illustrato come usare il Add metodo per tradurre una Point3D struttura in base a una Vector3D struttura.

// Translates a Point3D by a Vector3D using the static Add method.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Add(vector1, point1);
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the static Add method.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = Vector3D.Add(vector1, point1)
' vectorResult is equal to (30, 35, 41)

Vedi anche

Si applica a

Add(Vector3D, Vector3D)

Somma due strutture Vector3D e restituisce il risultato sotto forma di struttura Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D Add(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Add (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Add (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parametri

vector1
Vector3D

Prima struttura Vector3D da sommare.

vector2
Vector3D

Seconda struttura Vector3D da sommare.

Restituisce

Vector3D

Somma di vector1 e vector2.

Esempio

Nell'esempio seguente viene illustrato come aggiungere due Vector3D strutture.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

Vedi anche

Si applica a